244,333 Commits over 3,898 Days - 2.61cph!

11 Years Ago
Windows Build
11 Years Ago
OSX Build
11 Years Ago
Windows Build
11 Years Ago
OSX Build
11 Years Ago
Linux Build
11 Years Ago
Added Steam_User_CancelAuthTicket
11 Years Ago
Consumables - Apple mesh and textures.
11 Years Ago
Replace SSOA with AO - which is much much faster
11 Years Ago
Fixed not being able to re-join server Simplified connection auth calls
11 Years Ago
Linked the "Game Setup" and "Main Camera" prefabs Changed the SteamNative.dylib to 32bit-only until we figure out the issue with the universal build Didn't undo some automatic changes to a material and scene file by Unity, now I'm forced to merge
11 Years Ago
This shouldn't have been checked in
11 Years Ago
Splashscreen/Icon
11 Years Ago
More filename fixes
11 Years Ago
Filename fixes
11 Years Ago
Copy pre-reqs
11 Years Ago
These don't get copied to the right place on compile - so removing and manually copying the required files over
11 Years Ago
Added prereq folder - for libraries that need to be added to builds
11 Years Ago
adding more textures
11 Years Ago
Adding rock shader, not too sure where to put this really.
11 Years Ago
client scripts
11 Years Ago
dedicated server uploaders
11 Years Ago
Added rust folder
11 Years Ago
Root dir
11 Years Ago
Lets not open the folder every compile
11 Years Ago
Fixes for compiling, added compile all
11 Years Ago
Added Water
11 Years Ago
Adding a buttload of image effects that we will want, to make sure we have and retain support from the ground up. Player position smoothing (the player's shadow is stuttery because it's un-smoothed)
11 Years Ago
Added a few trees to testlevel
11 Years Ago
Added 3D context menus Fixed server using Update on Player Had to add a hack to dfGUIManager line 1111 to get 3D gui's to be interactive :(
11 Years Ago
Adding new rock decor and textures, I need to make more rocks though.
11 Years Ago
Added some trees
11 Years Ago
Added some bushes
11 Years Ago
Anti-radiation models and textures.
11 Years Ago
Created prefabs from the "Main Camera" and "Game Setup" game objects since they'll be required in every scene
11 Years Ago
Possiblish 64bit fix
11 Years Ago
test: Don't send NULLs
11 Years Ago
Windows Build
11 Years Ago
OSX Build
11 Years Ago
Removed debug
11 Years Ago
Missing from previous commit
11 Years Ago
Campfire now works as designed Loot panel works as designed Particles now spawnable via prefabs folder WorldItems now use Tick system to update item (0.5s) ItemActions can now have clientside functions Fixed player position overriding when local
11 Years Ago
'Using' now opens menus as you would expect
11 Years Ago
Entity position ticking (no lerp yet)
11 Years Ago
Added ticker class, to help us avoid using Update or Coroutines (which are slow with 100,000+ objects) Fixed fireplace/box etc not spawning properly
11 Years Ago
IFDEF'd Steam stuff, made the game work without Steam in editor (optionally) entering game is faster now Fixed player prefab eyes
11 Years Ago
-added deploy animations to all of the view models
11 Years Ago
Fixed client connect message not getting through properly
11 Years Ago
Receive and use player's tick
11 Years Ago
Dedicated server joining, debug view
11 Years Ago
When making a server, if we're a client - auto try to connect. net.connect is now client.connect