branchrust_reboot/main/Trainyard_updatecancel

606 Commits over 92 Days - 0.27cph!

1 Year Ago
Tweaked some LOD distances and LOD materials in harbors to make transitions less jarring
1 Year Ago
Pushed some sphere tank LOD distances further to reduce pop-in Added a spec map for the sphere_exterior_LOD material
1 Year Ago
Compile fix
1 Year Ago
Fixed locomotive triggerparent not extending far enough to jump between engines
1 Year Ago
Do the same fix for CardGameController
1 Year Ago
Fixed the coaling tower vacuum stealing a little ore if the output was not entirely full, but was near full, and additional ore was extracted from a wagon
1 Year Ago
Avoid NRE in a very specific case where the train car is decoupled while another is lined up to unload
1 Year Ago
Extended the locomotive coupling points a little further out from the main model
1 Year Ago
Do not allow dropping content into items that are inside locked containers (e.g. adding water to a water jug inside a locked container).
1 Year Ago
Fixed NRE in StopSounds if wagon was destroyed while unloading
1 Year Ago
Update the loot crates when the loot wagon is unloaded, to not say the bit about taking it to trainyard
1 Year Ago
Don't show Open interaction from the wagons anymore once they're empty
1 Year Ago
Changed some locomotive and workcart cabin lights to be based off whether the engine is on, instead of the headlights state
1 Year Ago
Hooked locomotive cabin lights up to headlights as well
1 Year Ago
Enabled GPU instancing on light mats, set up locomotive instrument panel emissive to turn on/off with headlights
1 Year Ago
Unloadable start/end sounds Fuel wagon hatch sounds
1 Year Ago
Fixed NRE on OrePalneRenderers
1 Year Ago
Set up the updated ore hopper FX
1 Year Ago
Powerplant / refined environment volumes
1 Year Ago
Added some support lights and wires to harbors
1 Year Ago
Airfield / replaced heaters with ones that have heat sources
1 Year Ago
Added ladders inside the ore train wagon to prevent players from getting trapped inside
1 Year Ago
adjusted floating geometry to prevent flickering added workcart chair into locomotive cabin so player can be seated updated locomotive prefab
1 Year Ago
Fixed remaining edge cases of left / right confusion at rail intersection points
1 Year Ago
Minor fix
1 Year Ago
Don't have rear headlights on when train is not moving (Petur request)
1 Year Ago
Raised front and rear collision triggers on the locomotive
1 Year Ago
Merge in the new coaling tower animation changes
1 Year Ago
Don't do clipping checks in locomotive cockpit
1 Year Ago
Only play train engine off sound if engine was on (or starting up)
1 Year Ago
Removed floating headlight mesh
1 Year Ago
Fixed the train engine sound sometimes staying on after the engine turns off
1 Year Ago
Workcart mount/dismount sounds added to locomotive driver
1 Year Ago
fixcars tier 1 now just empties wagons, instead of refilling them (Paddy feature request)
1 Year Ago
Reversed the direction that's considered a "forward" shunt at the coaling tower (Paddy request)
1 Year Ago
Combined locomotive LOD groups into one
1 Year Ago
Set up locomotive control lever and IK. By necessity, introduces some clipping on the player's leg for now
1 Year Ago
Merge Control Lever -> Trainyard Update
1 Year Ago
Fixed train shunting not using the 2D distance
1 Year Ago
S2P
1 Year Ago
fixing a bug with coaling tower LOD3.. coming from an other prefab S2P trainyard
1 Year Ago
Launchsite / added more light switches to different floors in the rocket factory building Reduced light_fixtures_EM_Cold emissive because it was causing extreme bloom in the rocket factory building
1 Year Ago
Updated prefab of the marketplace
1 Year Ago
Added more light switches to harbors
1 Year Ago
Fixed vertex painting values for the marketplace
1 Year Ago
Coaling tower FX fix for the top part of the chute
1 Year Ago
Increased distance between rail sidings slightly to prevent locomotive crash issues in corners
1 Year Ago
Fixed edge case of left / right confusion at intersection point of trainyard connection rail with main rail
1 Year Ago
Added rust with vertex painting to the marketplace
1 Year Ago
Added portacabin prefabs used in the powerplant