branchrust_reboot/maincancel

33,780 Commits over 4,171 Days - 0.34cph!

11 Years Ago
Merged modular procedural generation from main/roads Protocol++ (network + save)
11 Years Ago
Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
11 Years Ago
Minor code cleanup
11 Years Ago
Fixed lighthouses spawning underwater
11 Years Ago
Dying/bleeding overlay
11 Years Ago
Fixed spawn filter of clutter flowers
11 Years Ago
Holding Alt looks behind you
11 Years Ago
merge into main
11 Years Ago
protocol++
11 Years Ago
Renamed some functions, guns now lose condition when fired
11 Years Ago
Checking in missed textures for the longsleeve tshirt
11 Years Ago
save protocol++ (condition system)
11 Years Ago
added projectile thickness for arrows & pellets unrepairable items that break are now destroyed fixed a few crashes added pump shotgun
11 Years Ago
saveprotocol++ (sorry!)
11 Years Ago
only send condition when full integer changes
11 Years Ago
stacking fix
11 Years Ago
shotgun controller tweaks
11 Years Ago
made sure all of the weapons had the "dryfire" state
11 Years Ago
Fixed scrollwheel stopping at broken items or non holdable items (food) pump shotgun fire delay matches pump speed
11 Years Ago
fixed bug with shotgun holster animation playing by default.
11 Years Ago
Pressed a bunch of buttons on TestLevel until it stopped making Terrain errors
11 Years Ago
Fixed inventory perf issue (especially apparent when firing a weapon)
11 Years Ago
ore armor shotgun pellet drag
11 Years Ago
Removed shadow/outline from chat to fix perf issues
11 Years Ago
Disabled chat debug spammer :0
11 Years Ago
missing meta
11 Years Ago
Fixed icons staying on screen if starting to drag while already dragging (using alt mouse buttons)
11 Years Ago
Fixed server compile error
11 Years Ago
Fixed chat not hiding when switched off in F2 menu
11 Years Ago
Tweaked how rich text is sanitised from chat Decoupled camera angles from viewmodel angles
11 Years Ago
Removed terrainPaint from testlevel terrain; added temporary script to bind necessary shader properties instead (both edit & runtime) Cleaned up legacy terrain shader from terrainPaint specific stuff; keeping important changes on the legacy-terrain branch for now Minor patch to TerrainSplatMap so it doesn't blow up with zero splats
11 Years Ago
Gibs for the tier1 wall block
11 Years Ago
Forgot terrainBindShaderProps execute in edit mode
11 Years Ago
Cleaning/Refectoring Network protocol++
11 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
11 Years Ago
Simplified player belt code Aded fail safe to viewmodel holstering
11 Years Ago
Adding all the textures for the corrugated building skin
11 Years Ago
fixed some errors on the bandage animations.
11 Years Ago
Refactoring
11 Years Ago
Looting a corpse will now show the dead player's name Made EntityRef more Realm friendly
11 Years Ago
Stripped out all the Realm bullshit (and there was a lot of it)
11 Years Ago
merge into main : minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
11 Years Ago
Fixed some server NREs
11 Years Ago
Fixed array index error in AmbienceManager
11 Years Ago
Fixed terrain texture flicker/artifacts on legacy terrain shader
11 Years Ago
Fixed bug in normal atlas gen
11 Years Ago
Made the weapon code more linear network protocol++
11 Years Ago
Can repair building blocks with hammer (costs resources)
11 Years Ago
Fixed UI voice icon getting stuck on screen
11 Years Ago
Added longsleeve tshirt