33,672 Commits over 4,140 Days - 0.34cph!
Fixed server autoupdating on startup
view model animations for rocket launcher
sound effects and special fx for rocket launcher
Fix rustle sound triggers being on the wrong layer
Fixed parachute cull distance
Clientside IsDeveloper() fixes
re-rigged the rocket launcher to include Tom's new rocket model
Fixed some head wrap clipping issues with new head models
fixed a bug with the pickaxe world model being all white
tweaked animal animations a bit
Switched to packed maps for pvt prepass rendering
Reduced PVT system memory footprint by ~85%
Reduced PVT initialization time by ~60%
Added PVT initialization stats for memory and timing
Updated native builds
Little extra bits on the repair bench gibs.
Added decal.scale server convar
Optimized PrefabAttribute lookups (doesn't create any objects now)
Don't decay landlocked blocks
Added ddraw.box
Fixed not being able to place triangle foundation on terrain
Fixed barricades missing placement guides
Adding Lshape stair and railings for wood type
Fixed hitting tree noise generators
Tweaking quality settings
Adding U shaped stair models and collisions - wood skin
Added PVT auto-disable on critical exception originating from native code
Made LOD bias change quicker for more responsiveness on PVT cache overflow
Adjusted PVT param tables in regards to lower quality modes
added more special fx for the rocket launcher
created the world model and LODS for the rocket launcher
added running + leaning left/right animations for the rifle
tweaked the rifle crouchwalk animations
3rd person reload / deploy / attack animations for the rocket launcher
crouchwalk / jog animations for the rocket luncher
wounding last damage type carried over to death
medical tools will revive players when used on them in wounded state
running and jumping 3rd person animations for rocket launcher
Adding the new stair models for metal, twig, top tier, stone skins
Created the remaining stair prefabs and folders
trying to chat while chat is disabled no longer locks your input up
Signs model update, removed decal surface, use UV2, added collisions for surface area
updated collision surfaces pivot
Added toggle for the sharpen image effect
Fixed sky being brighter towards screen edges
Merged MeshPaint into main
Fixed flattened volumetric cloud trace in Unity 5
Stairs LODs, all skins - prefab integration
Decal shader ignores uv < 0
Don't draw on sign if mouse button is still held down from menu selection
Moved ConstructionRenderer to the right objects
Fixed div by zero in screenspace water
Improved horizon cloud lighting