33,672 Commits over 4,140 Days - 0.34cph!
added jumping / running / turn in place animations for rocket launcher
setup the meta files for all of the 3rd person rocket launcher anims
Fixed player animation params sometimes being infinity
Player is always a developer in editor
rocket launcher 3rd person animations set up in mecanim
rocket lanucher world model done.
added ironsights variable to the rocket launcher viewmodel
added dryfire state to the rocketlauncher viewmodel
Add player injury sounds and first-person wounded sound effect
merge into main, buckle up
Fixed some blueprints being usable in belt bar
Fixed not failing to connect properly when server full
Shooting optimizations
Sign deploy exploit fix
Fixed signs being able to support each other floating in the air
Profiling
Cleaned up sign code
Painted textures are stored by CRC
Client caches painted textures to disk
added rocket launcher and rocket icons
updated particle effects
rocket now has long lasting trail
Fixed building effects not showing
Window bars collider changes properly (apart from toptier but it's on Vince's list)
Foundations use old block collisions until mesh is fixed
And the same for foundation triangle/steps
Added Vince's L/U type stairs
Fix sounds cutting out when the object they're attached to is destroyed
fixed the bug where tapping crouch while running would not play footstep sounds.
fixed a bug with the rocket launcher holdtype name conflicting with the rock holdtype
Recycle sound objects instead of always instantiating new ones
Fixed not always admin in editor (for proper)
Fixed GameTrace hitting triggers
Fixed server projectile not getting cleaned in editor
irongsights for the rocketlauncher shud work now
Fixed corpse looting
Dev/Admin - press F5 to see info on what looking at
Ragdoll react to bullet/hit
made rocket effects viewable from further
restart command can take a reason
Tweaked dev item give screen
TerrrainPathConnect error in TestLevel
Fixed fog in ViewModels scene
Fixed missing trees in PlayerModel
Deleted a bunch of unused crap
Fix invalid seek position error
optimized the rocket trail a bit
Disabled animation import on building blocks
Make sure sounds reset to third person when recycling sound objects
Fix missing torch attack sound
Let player walk up the new steepish stairs
Add wounded mixer snapshot and improve wounded sound effect
barricades deal reflect damage and are more suceptible to explosives
rockets deal some non explosive damage as well
Fix footsteps maxDistance not being reset properly when recycling sounds
Fixed holster sometimes being called twice, causing building block snapping to stop working
Fixed it being incredibly difficult to add a floor to the top of a wall
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
Changed all instances of "Unnammed" to "Unnamed"
Fixed NRE in MixerSnapshotManager with woundedSnapshot