33,651 Commits over 4,140 Days - 0.34cph!
fixed a bunch of 3rd person animations where the eyes were pointing the wrong way.
3rd person animations for 2handed sword
Player Model scene reorganization
Fix quarry sounds not fading out when the quarry is deactivated
Items can piggy back onto other items blueprint unlocks
Can override clothing skins from item
SteamSystem becomes SteamClient
fixed a bug with the player switching from walk --> swimming
more 3rd person animations for 2handed sword
Added step and slope test cases to PlayerMovement scene
Improved player landing, fall damage, grounded and sliding detection
Improved jump and sprint blocking after landing to feel more natural
Fixed various situations that could cause jumping weirdness
Holding alt now lets you look around (somewhat) freely instead of just looking back
Steamclient Refactor
Steam Inventory loading, checking, refreshing
fixed the hunting bow and Rocket launcher view models so they don't look like Assjacks (tm) when you freelook
Bone armor models, materials, and basic prefabs
Fixed steaminv schema bug
Server print steamid etc on death messages - for 3rd party stat systems
added black longsleeve
hardcoding steaminventory id's so there can't be any future fuckups
Added climbing state (between grounding and sliding) where the player can hold its position and move sideways but not upwards
Changed slope speed adjustment to mostly affect sprinting speed (feels somewhat less like an 80 year old)
Fixed wobbliness / bounciness when trying to move up a stair that's slightly too high to move up
Improved ground normal detection (use exact normal instead of some interpolated shit)
Handle invalid item in load more gracefully
Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
Adding models, materials and collisions for the monument
changed steam item image url
organised tshirts
Added minor safety cooldown to prevent multijump exploits
Fixed water2 screwed up on dx9+nvidia
First attempt at fixing water2 center patch frame delay (needs more hw testing)
Fixed decal shader on DX9