33,604 Commits over 4,140 Days - 0.34cph!
Added global.streamermode <0|1>
Added chat.add2 <steamid> <text> <name> <namecolor#fff> <volume0-1>
Melee attacks increase heartrate
Heart uses more calories
Fixed serialization errors in PlayerModel.cs
A bunch of extra gunshot sounds
AnimationEvents can play sounds directly
Player gear/clothing movement sound files
Bullet impact decals abound.
Eliminated runtime allocations at several locations: terrain texturing, pvt, water2, eye adaptation, postopaque
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
helicopter actually leaves now
removed debug.log calls
increased sizes of weakpoints on helicopter
Some tree mat fixes after the mat regen. Cliffside boulder spam topo stuff. (disabled for now)
reduced heli bullet damage
slightly reduced orbit height
added heli convars for machineguns
Airdrops avoid powerlines
Fixed potential thread related crash
Fixed gate locks (temporary hack), door speeds
Building parts get less black when they're damaged
Mesh batching verbosity has 2 modes
Only editor-refresh deferred decals if not in play mode
Stone Gate models (lods and collisions) - gibs coming later
Stone Gate skin prefab setup
Atlas texture additions
New stonewall_c diffuse texture and blending masks
Added attack helicopter to Savas and Hapis.
Removed valpha from wall.stone.high.gibs
Added barbwire damage volume to the stone wall prefab
More accurate collision for ^
completely nerfed the torch
All speedtrees to Asset Gallery.
Commented out bone warning (can happen on building blocks when the skin isn't setup yet)
Warnings and protection on null named players - which should never happen but apparently is
Proper fixed bone warning
Added 4 missing bush prefabs (cc Petur)
Bushes add prefabs to terrain, not STM files
TreeMesh warns if STM file is referenced directly
Replaced Hollywood-Juniper-1 STM reference with prefab reference
Can spectate entities by doing "spectate @<partialentityname>"
Player spectate jumping is done in alphabetical name order
Some slightly less insane lod distances on trees - we hope.
Fixed NREs on server shutdown
Bushes that got reverted. Some billboard textures.
Satellite dish stain material uses cutout instead of fade, because fog immunity is worse.
Bunch of collision adjustments on gates/walls
New SavasIsland variant. Fully buildable with more conventional loot. Same compact size.
Finished concrete/metal/wood bullet decal sets.
helicopter only targets people in its spotlight at night
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