33,605 Commits over 4,140 Days - 0.34cph!
reloading counts as a weapon cycle
Added memory usage / gc counter to perf 1 / 2
Savas: Added a very small buildable area. Loot improvements. Explosives shack. Public furnace and campfires.
These oaks shouldn't have two-sided bark materials.
Added the shadowless point light back to the furnace.
Crystal mat tweaks, because fog. Scene stuff wip.
Scene stuff. Missing strobelight mats.
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
Reduced maximum time per frame to use for clientside network message processing
Building skin changes are deferred and load balanced to reduce framerate hiccups
Performance.memoryAllocations is stored as megabytes
Reduced maximum time per frame to use for clientside network message processing some more
EffectRecycle optimizations
updated overlay_bleeding maps.
Added ghetto-ass support for normal mapped screen overlays
Fixed server compile error
updated overlay_bleeding_height map to Petur's superior version.
Reload sounds from other players are audible.
Tweak crossbow reload sounds to match updated animation.
Projectile prediction tweak
Explicit case for fake projectiles with a penetration power of 0
Fixed NRE in projectile prediction if non-authoritative
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
Fixed EffectRecycle lifetime calculation
Projectile tracers no longer disconnect from their parent one frame too soon
ScreenOverlayEx takes light intensity into account
Slight left/right panning on local player footsteps
Electric buzz sounds for petur
faster and more reealistic collect stone/mushroom FX
smoke signal is now purple
Added dryfire effects prefab for crossbow to fix sound not playing
Large furnace smoke more grey and better motion
Started re-naming impact FX to be more descriptive
Deleted some more duplicate FX
Converted cold overlay to ScreenOverlayEx
Merging holosight branch into main
better mesh particle materials
Survey_crater_oil now has Bubblin' crude.
Merge from unity5.2.0f3_changes
improved torch.viewmodel FX's exactly 35.3859%
Added INeedsToStartDisabled to SoundPlayer
Added GetLength to SoundDefinition
Pieshape converting to OnPopulateMesh
Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels