33,601 Commits over 4,140 Days - 0.34cph!
Removed animators from stuff that shouldn't have them
Barricades stack, cost and crafting time more competitive against high walls
Barricades are easier to place on terrain
Barricades offer 1.5m of cover and standing up shooting
Barricades health balance
Models/Collisions and prefabs update
Sandbag barricade uncommon, Stone barricade comon
Loot tables update
fixed pumpjack disconnect error upon repairing
merged sentry guide into main
fixed beartraps always looking unarmed
canceling a craft breaks any items with condition in the recipie before returning them
Can rotate turrets to face a different area (when offline)
Projectiles keep track of traveled distance and time
Added maxDistance to projectile (specifies max allowed distance to travel)
Refactored projectile lifetime death (using travel time)
Pushed culling distance on some of the bigger signs
pumpjack and quarry guide meshes improved
Sentry guide marking improved
Updated landing poses for throwables
fix for floating snap trap
Fixed NRE running dump clientside
Removed animators from crate/loot barrel
Fixed door collider layers
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
fixed bug with the horse ragdoll skin not matching the alive version
helicopter rotor sound tweak
First pass at stone construction sounds
Underwater bubble sounds
Underwater bullet trail sounds
Removed half-block + half-block slanted
Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit
throwables slowed down & do less damage
Tool cupboard checks line of sight when attempting to authorize / clear
Added projectile stickProbability
Tweaked throwable velocity (don't mess with gravity on thrown objects)
Throw exceptions if RealmedRemove is set up wrong
turret realm remove server contents set to 0
Reversed RealmedRemove error throwing bullshit
Fixed ironsights not getting fov effects
Tweaked recoils
Weapons won't fire/aim if a weapon attachment is broken
Fixed warnings when shutting down
Added socketmod_entitycheck
Sockets can supply a phrase to explain why it prevented the build (unused atm)
Tool cupboard uses deployer (possible unforseen issues)
Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
Fixed warnings
Make server shutdown less freezy (and diagnose)
Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
Distant rocket launcher attack sounds