33,601 Commits over 4,140 Days - 0.34cph!
Native update; more safeness for devreq
Diagnostics when building game manifest
Fixed invisible weapon attachments
Fixed invisible dropped items/arrows/spears
Fixed clothing skins sometimes not applying
Tweaked dev tools, removed some old unused crap
Shorts, tanktop, and collared shirt stuff
Quarry & Pumpjack dynamic collisions
Twig stair collision smoothing
Testplane map
Fixed errors when no TOD_Sky.Instance
Fixed console background not covering properly
Updated wearable pumpkin's face
C4 Explosion now has working dynamic light.
New Rocket Explosion
Deleted duplicate c4 explosion prefab
Cherry picking
11432 to main
Foundation step socket tweak for certain placement situations
Triangle floor deploy volume tweak (now in line with triangle foundation)
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble
More descriptive message when building upgrade / rotation is blocked
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
Fixed projectile seeding
Network++
Campfire "prevent building" collider no longer reaches beneath the campfire
Fixed door collider not being solid after placement
Better building block rotation and upgrade error messages
Fixed float/fly console exploit
Fixed rivers rendering over other transparents
Added nometa to river and ocean shaders
Tweak to terrain texturing to prevent redundant work
Fixed that sneaky start/play crash; updated RustNative binaries
Build server - use unity 5.2.1p4
Rock now transitions to the holding position before re-stricking
Jack O Lanterns require 2 pumpkins to be crafted