33,529 Commits over 4,140 Days - 0.34cph!
shelves unlock at level 5
shelves are super cheap to craft - this is a necessity not a luxury item
double barrel shotgun worldmodel / viewmodel / entity prefabs all setup
fixed jumping animation not playing when player repeatedly jumps in rapid succession
Interaction menu revive takes 3 seconds to complete (WIP)
lowered craft cost of barricades
spike trap available at level 5
wood barricade available at level 8, woodwire 12, metal 14
ladder available at level 10
Interaction menu revive takes 6 seconds to complete
Can no longer move while reviving
added double barrel shotgun @ level 15
waterpipe lvl reduced to 13
protocol++
fixed a bunch of errors with the double barrel shotgun ( purple sparks / dryfire missing / some trigger warnings )
autoturret health and armor increased
autoturret damage output increased by 50%
double barrel cost adjustment
made the double barrel shotgun use the pipe shotgun's distant fire sound
phrases
fixed shotgun disconnect error
removed buggy shotgun worldmodel
protocol++ to make sure
fixed the bug where admin fly mode would constantly replay the jump animation
lowered cost of double barrel shotgun
updated loot tables to contain a lot less garbage
can find all types of bullets in groups of 8-20
can find flamethrower w/ammo, custom smg w/ammo, multiple grenades
decent armor
maybe even a sentry
Bandage and syringe no longer revive players
Large medkit reduces bleeding by 100
Attempting a revive delays the wound-inflicted death if imminent (never dies while revive in progress or immediately after)
Fixed being unable to bandage other players (RUST-1193)
Full clothing and armor balancing pass (15% more body damage when fully geared)
Slightly reduced projectile radius of slugshot, buckshot, arrows and explosive rifle ammo
Increased throwable and arrow headshot multiplier to 1.5
Increased player wounded time
Fixed game trace bounds of player collision being insufficiently big when wounded
renamed music convar to prevent loading at 1.0 volume
updated loot tables to slightly reduce changes of finding double barrel in crates
slightly more chance of ammo slihgtly less of weapons
Increased revolver cylinder to hold 8 rounds
Increased semi auto pistol magazine to hold 10 rounds
Rescaled some numbers (no effect other than semi auto pistol damage rounding)
max condition is now shown on damaged items as a red bar
Fixed near clipping plane sometimes cutting off part of weapon viewmodel (RUST-837)
Cut warpath from music list
Merged in latest temporal-aa changes; less bugs, sharper results
loot table adjustments for slightly more infrequent flamethrowers
fixed the positioning of the scope / flashlight addons for the double barrel shotgun
Connection state enforcement
More detailed server side attack and projectile verification logging
Wrapped projectile ID and seed generation
Eliminated server lag from player desync time calculation
Tweaked server side projectile handling, added more logging
Fixed situation where projectiles could break on the server when destroying an entity (even if some penetration power was left)
Server lag compensation for attack entity cooldown verification