33,364 Commits over 4,109 Days - 0.34cph!
Animal laggy ass is additive
Print progress when building the navmesh
Sleep main thread while building the navmesh
Shift clicking a server in the serverlist will copy its Ip to your clipboard
Replaced Physics.Linecast(Vector3 start, Vector3 end) with Physics.Linecast(Vector3 start, Vector3 end, out RaycastHit hitInfo) because Unity
Facepunch.Api manifest, banned servers
(We can ban servers from showing up in the server browser now)
Fixed npc culling NRE caused by server reconnect
fixed disappearing viewmodels
Fixed DoFlybySound NRE
Save++
Network++
Disabled npc apply vis for now
mining quarry has AI obstacle
fixed missing AI sounds
AI flees when it cant reach its target
wood armor helmet balance
Ignore Cooking::cook/createTriangleMesh error
Added nav_wait cvar (default true)
Added nav_disable cvar (default false)
Cleaned community ui test
Fixed being able to drop items between icons
Limited server's ability to call convars on clients
Fixed NRE in ConsoleSystem+Arg.HasPermission
Fixed "Gameobject is not a root in a scene" kick
fixed wrong blend mode on high wall wood
RUST-1661 - Shooting through/under stone doorway fixed
Check if standing on other players when verifying grounded state in anti hack (RUST-1572)
Changed default value of flyhack_protection to 3 (includes check for other players)
Eliminated water carving volume test from anti hack (perf)
Use current position rather than new position for server side grounded check (should be more robust for jumping on sloped terrain)
Merging culling lodgrooup localrefpoint reset tweak
Subtracted temporary disable npc apply vis
torch / waterbucket / sword / stone_pickaxe viewmodel tweaks
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satchel charge / salvage axe + icepick + hammer viewmodel tweaks
rock / machete / eoka / crossbow viewmodel tweaks
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bolt rifle / bandage / SMG / semi-auto rifle viewmodel tweaks
revolver / pipe shotgun / bone club / bone knife viewmodel tweaks
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med syringe / survey charge / smoke gren / binoc / c4 / bow viewmodel tweaks
Added terrain atlas generator optional support for texture arrays (arrays broken atm); fixed warnings
Tweaked terrain atlas textures max aniso
Fixed players culling when looking over low wall (RUST-1670)
Added movement curve interpolation to flyhack detection (same as for noclip detection)
Added shadow cascade transition blending
Water jug vm anims, animator, anim events, world model and temp sounds
Deleted "Debug/Load Profile File" since it's no longer working on 5.6 (use the save / load buttons at the top of the profiler window instead)
Additional profiler samples for BasePlayer.FinalizeTick.Transform