branchrust_reboot/maincancel

33,287 Commits over 4,109 Days - 0.34cph!

8 Years Ago
Fixed scientists dipping through the world (missing flag in movement mask)
8 Years Ago
Cover point visibility range should help with seeing cover when in environments with irregular shapes.
8 Years Ago
More visibility range. Not 100% working as intended yet.
8 Years Ago
Changed terrain atlas generator to support spec+smooth in the same texture instead of separate Rebuilt terrain albedo and normal atlas + compressed externally to force maximum number of mips Added Petur's adjusted and fixed terrain splat textures + reference materials Renamed all terrain splat textures as _albedo, _normal, _specular and _height for consistency Set all terrain4 material specularity and smoothness params to 1.0 + now default Fixed terrain layer shader outputting incorrect specular values (gamma issue) Nuked unused splats
8 Years Ago
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8 Years Ago
Proper fix for 21895
8 Years Ago
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8 Years Ago
Added terrain material reference mini-islands to TestLevel
8 Years Ago
Fixed rust/std terrain blend shader black detail occlusion
8 Years Ago
Nuked deprecated cginc
8 Years Ago
Added fake indirect reflection shadowing for pixels receiving primary light shadow
8 Years Ago
Fixed IOOR bug in NavMesh Grid. Weekend ai experiment.
8 Years Ago
Fixed terrain atlas grass albedo using wrong texture
8 Years Ago
Unity 5.6.2p4
8 Years Ago
Achievements
8 Years Ago
fixed hotspot bonus sound not appearing where hotspot was destroyed lowered ore hotspot HDR component gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
8 Years Ago
merge from dungeon_art_7
8 Years Ago
meta texture re-sizing
8 Years Ago
launch_site dressing fixes / scene2prefab
8 Years Ago
Personal computer
8 Years Ago
backup launch_site scene
8 Years Ago
Updated some Item descriptions
8 Years Ago
Fixed some blurry UI issues Network++ Save++ Made how to open inventory, how to open crafting less annoying
8 Years Ago
RIP win32
8 Years Ago
Merge from procgen12
8 Years Ago
Removed renderer_invalidate and collider_invalidate batching convars
8 Years Ago
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
8 Years Ago
desklamp models/Prefab/Textures
8 Years Ago
launch_site scene2prefab
8 Years Ago
Don't load skins into RAM with itemskins 0
8 Years Ago
Enabled entity pooling on ore hotspots
8 Years Ago
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
8 Years Ago
Fixed warehouse exit in LS
8 Years Ago
bin models/Prefab/Textures
8 Years Ago
AsyncTerrainNavMeshBake for Pål
8 Years Ago
Tweak
8 Years Ago
EAC update (Linux fix)
8 Years Ago
Minor culling changes
8 Years Ago
Fixed compilation error in rust/speedtree shaders
8 Years Ago
cylindrical/hemisphere helpers that turned out to be unnecessary garbage and a waste of a days work improved ore hotspot placement significantly
8 Years Ago
cobalt office posters WIP
8 Years Ago
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
8 Years Ago
posters scaling, dressing launch_site scene2prefab
8 Years Ago
Removed some 32bit specific code No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)
8 Years Ago
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map
8 Years Ago
Adjusted texture resolution curve on the various quality presets, let's see how this looks
8 Years Ago
Default quality setting
8 Years Ago
Typewriter
8 Years Ago
More item description fixes and updates
8 Years Ago
snow rock materials were missing specmap following changes to terrain splats