33,195 Commits over 4,109 Days - 0.34cph!
Reapply
24349 and fix cocked up sound refs
upkeep panel properly displays time left until decay begins
tool cupboard has 18 slots
armored base cost reduced to 20hqm instead of 50+stone+wood
armored base cost reduced to 20hqm instead of 50+stone+wood
reduced all ammo crafting times to 3s
bases heal themselves if upkeep conditions are met and have not been attacked for 10min
tool cupboard only accepts resources
quarry types specialized to different resources (hqm/sulfur/stone+metal)
Culling world toggle NRE checks
Secondary cupboards decay if there is more than one cupboard on a building
mining quarry fixes
skin approval
Added persistance version
BP WHIP
Oil refinery sound ref fix
Fixed upkeep resource numbers being shown incorrectly when reconnecting
Renamed culling.world to culling.env, unsaved for now
Potential culling fix #1
Added occludee show bounds to lodcomp for targetted debug (editor only)
Scene 2 prefab (static oil refinery sound fix)
Static refinery sounds shit for real this time
Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
Process building splits / merges when entity is placed instead of the end of the frame
No longer check for building merges when loading from save
No longer check for building splits when shutting down
Process building splits / merges when entity is placed instead of the end of the frame
No longer check for building merges when loading from save
No longer check for building splits when shutting down
Cleaned up some hiz culling shader portions for readability
Cleaned up query api usage on flares and outline for readability
Occlusion queries limited to windows only; excluding it to investigate linux CTD
bullet hitting water / water bomb fx
Only log "no building for tool cupboard" with developer >= 1
TC no longer drops any loot when destroyed (test)
subtracted TC loot change incase of hotfix
StackOverflowException fix for certain massive bases on certain hardware under certain circumstances
Another try at compile fixing for jenkins
Prevent setting new destination if the current destination is pending (async pathfinding calc).
Sheet metal tier rework - closing off holes in walls
Optimized BuildingBlock.IsOutside
Reapplied
24429 (TC no longer drops any loot when destroyed)
Upkeep is now paid for in the individual entity decay ticks (code simplification + cleanup)
Building blocks that are inside now decay at 10% of their normal decay rate (upkeep_inside_decay_scale convar)
Foundations now decay at the same rate as other building blocks when their upkeep is not paid
Eliminated server side GC allocs from upkeep system
Reverted decay.tick default value to 10 minutes (accidental commit)
Removed upkeep cost from deployables again (accidental commit)
Barricades can be repaired
Barricades can be repaired
Disabled DeployableDecay.ShouldDecay outside check when upkeep is enabled (not required)
Changed EmissionToggle to use material prop block
fixed furnace skinning
emissionToggle NRE fix