33,227 Commits over 4,109 Days - 0.34cph!
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Fixed indirect reflections on hair shader
Force nav_wait to false in editor.
Admire animations - adding more to DB
Added instancing support to devWorldCoord shader
python skinnable
manifest
updated bunch of files
finalized semi auto recoil styles
reduced 'aim sway' on semi auto weapons
stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine)
manifest
grenades pinpull and release is much faster
grenades always throw at max velocity (no need to hold)
Fix for dark sign painting UI (attempt two)
Fixed construction parts disappearing under culling.lodcomp
Fixed some destroyed/hidden objects reappearing under culling.lodcomp
Immediate apply lodcomp state to all when toggling
Fixed flickering after toggling lodcomp
Renamed culling.lodcomp to culling.world; enabled by default
First attempt at stopping animals from attacking through walls.
Culling debug draw now working in build; switched non-player/npc debug shapes to boxes
Updated Apex AI to 2017.2
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Restored culling stats display; editor-only
worldmodel outlines (off by default)
Subtracted
24049 and
24043 => rollback to 2017.1.2f1
Fixed outline when using temporal AA
Fixed outline issues affecting other effects
Fixed outlined object showing over viewmodel
Added depth tolerance to outline draw shader (glow over grass)
Fixed culling-related flicker sometimes when spawning a new object
Fixed flicker when toggling culling.world (proper)
Lots of sound tweaks and polish
Campfire/furnace ignite & extinguish sounds
Ceiling light on/off sounds
Waits at least one frame after reg before vis test
Removed serialization tags from occlude dependency structs
Ensure hair dye is picked consistently across different hair types
Fixed hair dye mat props affecting other mats (e.g. skin)
rebaked vertex lighting on hairstyles after shader reflection changes. tweaked textures to allow for dyeing. created hair dye materials for head, facial and body hair. creating dyesets.
Changed hair set collection layout to allow one dye collection per hair entry
Advanced Lootbox, LODS, model, textures and material
slightly stricter dropbox placement
fixed a bunch of worldmodels not having outlines
outlines enabled by default
more fixes for worldmodels