34,632 Commits over 4,444 Days - 0.32cph!
Added compound bow to DM loot table
greatly reduced aimcone on compound bow
Attempt at fixing workshop icon rendering
Attempt at fixing in-editor icon rendering caused by unity 2018 bug
Fixed core/skin and core/generic shader input colors; update affected shaders
Fixed skin looking paper white on prop/icon renders
merge hapis_puzzles_and_polish into main
Network++
Hapis startup error fixes
vm compound bow admire anim update
removal of additional compound bow fbx/prefab
Riot helmet LOD clipping fix RUST-48
Updated Facepunch.Steamworks
No longer filter character spawns by biome (only by tier)
RUST-110 Fixed out of bound exploit at MT
RUST-115 Fixed inaccurate colliders on powerline base
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
RUST-54 Section of LS ladder cannot be climbed (missing volume)
Small clutter rocks no longer use convex mesh colliders
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
Fixed team UI NRE without local player (breaks demo playback)
RUST-42 Fixed food crate spawner max per tick value being over the top
Xmas gift box no longer marks player hostile
Oil barrel no longer marks player hostile
RUST-41 Fixed see through gap between single sheet metal door and doorways
compound bow sound tweaks
Fixed edit-mode water reflections
Wire barricades no longer damage players through floors
Wire barricades slightly easier to place on rough terrain
updated sitting generic pose RUST-119
Fixed melee attacks registering in AI as the weapon being initiator, not the player.
Improved hostility reaction for guards in bandit town.
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
Animal roaming improvements.
Convars for bandit hostility settings.
Fixed some spawn issues with the bandit town
Network++
Save++
Hapis ocean tweaks for better underwater vegetation placement
Fixed rocking chair position in the bandit town
Fixed typo in the abandoned cabins scene
modified scale of bigwheel
Added AddToWaterMap script to waterbodies in swamps and bandit town
Fixed bigwheel being too massive