34,523 Commits over 4,232 Days - 0.34cph!
Fixed prefab pool warmup only being executed on first server connect
Fixed some entities and construction conditional models pooling on the server, which is not supported
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
Bandit Town shopkeeper room dressing
Bandit Town and swamp_c scene2prefab
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
Fixed IndexOutOfRangeException during prefab pool warmup
Fixed initial missing audio issues from prefab pool warmup
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
Merged from AI improvement branch.
Removed ancient unused broken gib prefab
Skip LOD OnEnable / OnDisable while prewarming prefab pool
Refactored prefab pool prewarming
Increased prefab pool prewarm count (test)
A bit more robust AI sensation data being sent out when explosives explode.
can no longer use smoke grenades under water
Removed rigidbody from lanterns in bandit town
Scene2prefab
Validate position checks in new AI.
terrain blend maps for swamps and bandit town
fixed water surface size/shape in them
New AI use radio comm voices.
New AI goes dormant properly now.
nre fix
smoke effect no longer gone forever outside network range
Fixed smoke grenade ordering issue with some glass windows
NPC heading can't be zero.
NPCs won't kill family members.
NPC cleanup pass.
NPC movement now ticked via repeated invoke, not load balanced tick.
NPC load balancing improvements.
Some more NPC cleanup.
Idle voices should now work properly.
NPCs stick better to the ground (and floats just above it).
NPC improved firearm usage when standing up from being ducked behind partial cover.
Rearranged graphics settings to make a bit more sense
Moved experimental, slow features (grass shadows + contact shadows) to their own section
Eliminated GC allocs from ESPCanvas
Eliminated GC allocs from LifeScale
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
BBQ allows small box to be placed underneath
Snow jacket name fix
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
Merged from AI improvements 2 branch.
Client/Server related compile fixes.
Cleaned up hostility at bandit town.
Scene2Prefab bandit town.
More tweaks to Scientists at MT.
subtract
28252 (bandit town fuckery)
Added graphics.opaquesort toggle