branchrust_reboot/maincancel

35,541 Commits over 4,324 Days - 0.34cph!

8 Years Ago
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8 Years Ago
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8 Years Ago
nre fixes
8 Years Ago
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8 Years Ago
fixed invisible supply signal smoke removed debug.logs
8 Years Ago
missing file
8 Years Ago
pumpkins and corn and now stackable and no longer have condition skin approval files
8 Years Ago
Added workaround for QualitySettings.masterTextureLimit not working properly with arrays Fixed terrain texture resolution not reacting to changes in graphics quality level
8 Years Ago
Fixed censor cube glitches around smoke grenade
8 Years Ago
Fixed small mismatch in water fogvol
8 Years Ago
can throw smoke grenades farther smoke grenades stack to 2
8 Years Ago
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8 Years Ago
Fixed animal spawn loop when admin-spawning them via spawn console command
8 Years Ago
Merge from prefab_pooling_3
8 Years Ago
Compile fix
8 Years Ago
Removed some holster effect prefabs with missing sound references Fixed building conditional model prefab bundles
8 Years Ago
Fixed missing conditional model references on wooden wall
8 Years Ago
Fixed prefab pool warmup only being executed on first server connect
8 Years Ago
Fixed some entities and construction conditional models pooling on the server, which is not supported
8 Years Ago
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
8 Years Ago
Bandit Town shopkeeper room dressing Bandit Town and swamp_c scene2prefab
8 Years Ago
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
8 Years Ago
Compile fix
8 Years Ago
Fixed IndexOutOfRangeException during prefab pool warmup Fixed initial missing audio issues from prefab pool warmup
8 Years Ago
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
8 Years Ago
smoke grenade NRE fix
8 Years Ago
Merge from combinedfog
8 Years Ago
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Merged from AI improvement branch.
8 Years Ago
Updated manifest
8 Years Ago
Removed ancient unused broken gib prefab
8 Years Ago
Skip LOD OnEnable / OnDisable while prewarming prefab pool
8 Years Ago
Refactored prefab pool prewarming Increased prefab pool prewarm count (test)
8 Years Ago
Fuckin NavMeshGridCell
8 Years Ago
A bit more robust AI sensation data being sent out when explosives explode.
8 Years Ago
can no longer use smoke grenades under water
8 Years Ago
Removed rigidbody from lanterns in bandit town Scene2prefab
8 Years Ago
New AI can't be wounded.
8 Years Ago
Subtracting 28192
8 Years Ago
Validate position checks in new AI.
8 Years Ago
terrain blend maps for swamps and bandit town fixed water surface size/shape in them
8 Years Ago
Subtracting 28202
8 Years Ago
New AI use radio comm voices. New AI goes dormant properly now.
8 Years Ago
nre fix smoke effect no longer gone forever outside network range
8 Years Ago
Fixed smoke grenade ordering issue with some glass windows
8 Years Ago
Cherry picking 28210
8 Years Ago
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8 Years Ago
NPC heading can't be zero. NPCs won't kill family members.