123,361 Commits over 4,171 Days - 1.23cph!
blunt/stab/slash impact decals
Survey charge sounds, first pass
Bullet ricochet sounds, first pass
Construction and upgrade sounds, first pass
Salvage ice pick deploy sound polish
Super distant gunshot polish/consistency pass
Rock weapon strike sounds less like a land slide
Melee cloth impact sounds
Oiljack LOD Atlasing (on L3)
Building Skins Interior blocks and wallpaper/floors carpet example textures
Pumpjack and quarry batching
Bug reporter, report errors
Stairs gib models, prefab setup
Slight changes to the Oiljack L3
Fixed in-editor resource gathering
Changed BaseMelee distance check to entity API
Shadow casdade/distance options
Reorganised options screen (still shit)
Fixed perf issue in WaterEx.Update; added River tag
Added more profiler sample tags
All footprint decals apart from the Boar
Don't fall back to concrete decals if no decals can be found
Don't try to spawn effects if empty string / null is passed as the effect name
Don't fall back to concrete particles if no particles can be found
Fixed PlayerInventory.GetAmount NRE
Native update; more safeness for devreq
Diagnostics when building game manifest
Fixed invisible weapon attachments
Fixed invisible dropped items/arrows/spears
Fixed clothing skins sometimes not applying
Tweaked dev tools, removed some old unused crap
Shorts, tanktop, and collared shirt stuff
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turret auth working
phrases
Quarry & Pumpjack dynamic collisions
Twig stair collision smoothing
Testplane map
Fixed errors when no TOD_Sky.Instance
Fixed console background not covering properly