130,119 Commits over 4,140 Days - 1.31cph!
Bare field trees. Road spec better matches dirt.
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
Tempdelete to bypass silly error.
Recovered the Hapis tunnels.
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
ammo balance
fixed shotgun slugs not actually being slugs, whoops
balanced explosive/fire rounds
effects when being burned
shotgun slug actually works
setup the bow viewmodel so it can swap out the arrow model (thanks Alex!)
More environment specific ambience
Fixed grass displacement shader bug
Turning smooth transitions off on white flowers because they are FUCKED UP
Accurate healthbars for everything!
Fixed missing shadows on rust standard shader set; including terrain
Reverted some redundant changes
Updated error logging URL
Ragdoll syncing - makes ragdolls shitter but their positions are synced between clients
Fixed thrown spears healing their condition
Mining Quary + Survey Charge baseline
Scene stuff. Horror tree fix.
Hapis ignore terrain collider triggers.
Enterable tunnels, for real this time. Storm drain assets.
Collectable mushrooms and rocks on Hapis.
Fixed stringpool error in editor
Fixed player health display
Fixed incendirty rocket crash
Mountain peak fume effect.
Proc map water level hack ( revert this shit and update proper plz andre )
Fixed crafting queue not returning ingredients on disconnect/sleep/die
Barrels and ore don't respawn in ocean.
Send new ambient sounds to the right mixer channel
Second loot table tweak for barrels.
Added hemp plants to Hapis Island forests. Picking them gives clo... I mean plant fibers