reporust_rebootcancel

129,603 Commits over 4,140 Days - 1.30cph!

10 Years Ago
More pre merge
10 Years Ago
Fixed broken alpha test on terrain affecting caves
10 Years Ago
Merge from main
10 Years Ago
Value noise decor placement parameters are now exposed in the inspector
10 Years Ago
Tweaked distribution of rocks and bushes
10 Years Ago
Network++ Save++
10 Years Ago
Merge from prerelease
10 Years Ago
Fixed standard blend layer shader bugs in lower LODs More flexibility in shader framework
10 Years Ago
Fixed typo
10 Years Ago
Fixed floor grill thinking it was a door updated phrases
10 Years Ago
optimized bear model LODs
10 Years Ago
10 Years Ago
Fixed low res terrain rocks
10 Years Ago
Removed shader warmup (linux crash bug)
10 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
10 Years Ago
Ignore "Coroutine continue failure" errors
10 Years Ago
plaster_a generic textures
10 Years Ago
More standard shader compilation polish
10 Years Ago
Fixed misc NREs
10 Years Ago
powerplant_backup
10 Years Ago
Sorting out instances for walls/rubble piles in powerplant Fences and Walls models, LODs, Collisions Ready to place prefabs, folders refactor
10 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
10 Years Ago
merge from main
10 Years Ago
merge from pre-release
10 Years Ago
backup
10 Years Ago
powerplant update/backup ready to place prefabs folders refactoring
10 Years Ago
trainyard/canyon/watertreatmentplant/tunnels update/backup ready to place prefabs more folder refactoring
10 Years Ago
Pre-merge
10 Years Ago
Merge from main.
10 Years Ago
Scene improvements.
10 Years Ago
Merge from main
10 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
10 Years Ago
Merged with /prerelease
10 Years Ago
Level/XP on hud
10 Years Ago
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10 Years Ago
Xp per minute setup mechanic
10 Years Ago
Enabled prefab pool by default
10 Years Ago
...but only on 64bit OSes
10 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
10 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
10 Years Ago
Tweaked SMAA for quality; now works on grass and others
10 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain
10 Years Ago
Xp Hud Shit
10 Years Ago
Missed heli glass material
10 Years Ago
concrete slabs models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
10 Years Ago
blueprint unlocking
10 Years Ago
10 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
10 Years Ago
Manifest
10 Years Ago
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