reporust_rebootcancel

129,601 Commits over 4,140 Days - 1.30cph!

10 Years Ago
Merge from main
10 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
10 Years Ago
flamethrower viewmodel prefabs / sounds / special fx
10 Years Ago
Fixed some errors
10 Years Ago
Deleted some source psds
10 Years Ago
Ported over fix for AO overdarkening screen top
10 Years Ago
reduced the amount of wrist deformation when the flamethrower reloads
10 Years Ago
Merge from main
10 Years Ago
brick piles and coal piles models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
10 Years Ago
Added background texture for blog render videos
10 Years Ago
reactive target fbx, lods and materials
10 Years Ago
Matched old playermodel prefab settings. Fixed some negatively scaled bones.
10 Years Ago
Removed hand popping into view on all hatchet vms
10 Years Ago
Skin testing stuff
10 Years Ago
concrete piles models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
10 Years Ago
Added skin variation lookup
10 Years Ago
plaster rendered brick walls variations prefabs powerplant dressing update
10 Years Ago
fixed incorrect material display on brickwall LODs
10 Years Ago
Added detail spec/gloss to skin shader; made SSS blur stronger
10 Years Ago
Pre merge
10 Years Ago
Merge from main
10 Years Ago
Fixed horse materials and some texture settings; switched hair shader to blend nicely into fog
10 Years Ago
Tweaked horse mat variations; fixed glass low quality not getting fogged; added basic placeholder hair shader
10 Years Ago
Missing meta
10 Years Ago
Conditional models run on both client and server
10 Years Ago
Building block prefab updates
10 Years Ago
Tweaked a number of important textures to use trilinear filtering (coz it's 2016) and anisotropic
10 Years Ago
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10 Years Ago
Builder using 5.3.2p3
10 Years Ago
Fixed some RPC exploits
10 Years Ago
Added command "clear" (clears console) Added command "copy" (copies console content to clipboard)
10 Years Ago
Workshop download diagnosis code
10 Years Ago
electrical shock code for code locks, no more bruteforce
10 Years Ago
merge from main
10 Years Ago
dead/alive server checks
10 Years Ago
merge into main
10 Years Ago
Fixed separable blur shader error
10 Years Ago
Added "ent who" admin command - for seeing who created the entity
10 Years Ago
code lock shock final pass
10 Years Ago
min 5 damage from codelock failure
10 Years Ago
Fixed skin shading regression on OSX/glcore
10 Years Ago
Way better melee rock impacts
10 Years Ago
Merge from main
10 Years Ago
Fixed ancient bug in planner that could incorrectly allow placement of objects at max distance
10 Years Ago
Fixed barricades culling too early
10 Years Ago
Increased max third party prop texture res from 32x32 to 128x128 => ~0.5 MB to ~8 MB
10 Years Ago
Planner placement tweaks and fixes
10 Years Ago
Updated viewModels scene with backdrop & better lighting for blog video renders
10 Years Ago
Cleaned up how skins are stored + applied Ak47 accepts skins properly
10 Years Ago
Updated weapon mod icons