128,039 Commits over 4,109 Days - 1.30cph!
Nomenclature changes to grass shader
Added foliage shader
Added server convar to pause time while loading (defaults to false)
Junkpiles overgrowth details
Beancan grenade optimisation
ak mesh entity changes ( lod 2 was not displaying properly)
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fixed the shells not ejecting / mag not dropping on the ak47 worldmodel
More shader parity with prerelease + removed parallax mapping (for now)
Removed redundant shader tag
Trees and bushes custom normals pass for volume
Merged shader changes from main
attempting to fix an error message
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double armored door hatch functional
smoother movement on hatch open/close
phrases
fixed the material on the 3rd person shell casings
Removed forward passes from grass shader
Updated foliage shader with barebones down version of Standard (wip)
Custom collisions for L&R armored double doors - can shoot your face through
Enabled time.pausewhileloading by default
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
AH logs are warnings (yellow)
- Fixed issue with auto turret ak not displaying
- Added ak lods to auto turret
Fixed binds sometimes printing out null
Fixed ent commands bound to keys getting fucked up
creeping plants / flowers custom normals pass for volume
lowered cutout to .21 for distance volume
dock_ground_concrete material changes
concrete_h meta resize to 1024
Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
fixed slightly off position of double door hatches
Updatingsome procgen clutter
Adding a second large common bush
Armored doors LOD1 include the peep hole
Water bucket optimisation
Fixed UV errors in metal chest plate
Game object layer is included in renderer key hashing (batching)
Fixed deferred mesh decals