128,038 Commits over 4,109 Days - 1.30cph!
New flame turret sounds
Fixed slot deployables not palying placement sounds
Polished a bunch of existing deployable placement sounds
Add placement sounds to most deployables that had none
added most vending machine functionality
protocol++
Disabled occlusion culling on server
Slimmed down GoogleAnalytics to single file, portable
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Replaced old roadside powerboxes on procgen - removed old
Fix for skinning errors on female torso
deleting old wm to avoid conflicts
Disabling hiz culling on gfx dev types other than d3d9, d3d11 and glcore
Increased steam auth timeout
Vending machine tweaks
Phrases
Fixed skin rendering on some icons
Toptier door hatches cull further away (100m)
resized targ computer albedo
HQ Metal/Ore/Metal Fragments
generic cans large and small
Wind generator isn't craftable
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Item ID is shown as ReadOnly instead of HideInInspector
Toptier door hatches wont cull (for now)
vending machine now shows condition for item being sold
vending machine obeys preventBuilding bounds
vending machine destroys when ground is removed
max transactions/sell order amount for conditioned items limited to 1
vending machine accepts up to 9999 currency stack size
fixed exploits
vend machine health displays when below 95% (was 70%) CC : reddit
vending machine with full inv drops currency items out the back
fixed being unable to place vending machine inside metal doorways
fixed being unable to upgrade floors under vending machine when placed in doorway cc rustafied
Tweaked transmission and added biome tinting
Added transmission to foliage shader and stripped more unused properties
Updated speedtree shaders with transmittance params
Fixed server side player eyes position when duked (I think?)
flame turret no longer turns on for one frame when hit with melee and out of fuel