127,980 Commits over 4,109 Days - 1.30cph!
increased image cycle delay
new sounds and f/x for melee weapons hitting glass
fixed metal shopfront not destroying with frame
reduced fridge help
adjusted vendingmachine screen materials
vendingmachine skinnable no longer targets vm_screen
can no longer place deployables inside metal shopfront
Fixed vending machine screen not displaying properly for some
Edited fridge description
Scaled models down 15%
Fixed seam in burlap wrap
Bolt rifle skins can be 2048
Fixed cap model download
Fixed possible race condition in renderer / collider batch threading
Optimized all batch refreshes
Cleanup
Added simple screen interference effect to vending machine
Disabled default culling toggle for patch
Added lower quality LOD (<300) to std refraction shader to disable grabpass
Adjusted vending screenImage shaders and std refraction draw queues
Sulphur ore & metal ore world models
Rug deployable base files (models, textures, prefabs, etc.)
fridge same protection as repair bench
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Added custom render queue adjustment to standard shadergui
Fixed decal bullet glass ordering
fixed screen interference
fixed background of vm screen being too reflective
More transparent ordering workarounds to fix particles clipping against window
Fridge size tweaks (scale -12.5%)
Fridge workshop model is openned
fridge door tweaks for readability
Fixed vending machine screen text now showing
Fixed vending machine text and glow lights not refracted
Fixed vending machine screen glass not refracted
Fixed warning in screen interference shader
Added double sided lighting to glass impact decal + custom shader
NRE fixes
Fixed fridge icon position
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reduced bloomage of vm screen
model and material tweaks, rug specmap
NRE fix for vending machine admin
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront