244,577 Commits over 3,898 Days - 2.61cph!
Switched '{0}' for '#' in animation constructor patterns.
Switched '{0}' for '#' in animation constructor patterns.
server spawns a cabinet on MapLoadDone
server spawns a cabinet on MapLoadDone
Removed redundant line from build_all.sh
Removed redundant line from build_all.sh
Merge branch 'master' into networking
Merge branch 'master' into networking
added example player controller, will replace with a custom made fps camera and controller
added bouncy ball for fun
added example player controller, will replace with a custom made fps camera and controller
added bouncy ball for fun
changed makefiles to use diff mono compiler
changed makefiles to use diff mono compiler
Added possibly redundant exit lines to the end of shell scripts.
Added possibly redundant exit lines to the end of shell scripts.
Hopefully fixed an issue with build_all.sh
Hopefully fixed an issue with build_all.sh
Cabinets now retain changes made in the inspector.
Cabinets now retain changes made in the inspector.
Added a new method to create animations.
Added a new method to create animations.
Added Stage.GetEntities overrides that can specify bounds
Added Stage.GetEntities overrides that can specify bounds
Some refactoring of the test game to use Entities instead of naked sprites.
Some refactoring of the test game to use Entities instead of naked sprites.
Added some extra members to Bounds and added a Bounds property for Entity
Added some extra members to Bounds and added a Bounds property for Entity
Temporarily reverted LuaJIT back to 2.0.0 (let's see if this metatable issue still persists)
Added basic Bolt networking integration
Added basic Bolt networking integration
Fix line endings of language files.
Fix the rest of the line ending issues
Added enum flags to entities and methods to get entities in a stage by flags.
Added enum flags to entities and methods to get entities in a stage by flags.
Partial implementation of flags to possibly revert to.