240,619 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Added striprig to a bunch of animals
5 Years Ago
Bug fixes
5 Years Ago
[D11] Further Material Tweaks
5 Years Ago
more composter prefab updates
5 Years Ago
Craters map - initial build
5 Years Ago
[D11][UI][#3478] Fixed text issues with melee weapons [#3466] Fixed restart menu not tokenising loading tip
5 Years Ago
Composter COL
5 Years Ago
Composter LODs and COL
5 Years Ago
Settings button styling, navigation props and header style
5 Years Ago
[D11] Added diffusion profile to underwater plants.
5 Years Ago
[D11] Fix for Bug 3439 (Elite crates not visible)
5 Years Ago
Adding header titles to pages, drawer content, settings button
5 Years Ago
[D11] Reverting back to old grass at G's request
5 Years Ago
[D11] Removed unused tutorial logo
5 Years Ago
[D11] Bullet Glass Decal fixed
5 Years Ago
Icon for switch Some nicer fs error reporting on switch Merge branch 'master' of SpaceUsurperUnity Fixed file creation on switch
5 Years Ago
Mount points spawn in a fallback position if a bone is not found.
5 Years Ago
5 Years Ago
[D11][UI][#3481][#3491] Fixed LOC issues with quick craft and quick chat messages
5 Years Ago
[D11] Fix for Incorrect Cornplant Material
5 Years Ago
[D11] Fix to Helicopter Rotors shadowing as a square.
5 Years Ago
[D11] Crash fix & some unused DTLS memory released
5 Years Ago
potential fix for scene2prefab->update all messing up terrain
5 Years Ago
merged from Lunar_2020_new
5 Years Ago
Added pooling to firework shells (+ updated scripts to support that)
5 Years Ago
[D11] Continued Material Tweaks
5 Years Ago
Merge from main
5 Years Ago
same as hdrp but on ring_road
5 Years Ago
Only generate plant display string when inspecting a plant for the first time, not on load.
5 Years Ago
add real avatar to the header
5 Years Ago
[D11] Reconverts Notosans font @1024 with kerning pairs and HINTED rendering.
5 Years Ago
[D11] Reconverts Notosans font @1024 with kerning pairs and HINTED rendering.
5 Years Ago
[D11][UI] Fix for Start screen text overlap
5 Years Ago
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5 Years Ago
added a dithered edge alpha cutout to roads
5 Years Ago
Gene serialization and randomization improvements.
5 Years Ago
Reduced glossiness paramter on road materials (HDRP texture backport far too glossy on main)
5 Years Ago
Adding the stacknavigation header with avatar across views
5 Years Ago
Enabled trilinear filtering on the new road textures
5 Years Ago
[D11][UI][#3474] Removed the admin only tag from the map screen teleport navigation option. (option will not display for non admin)
5 Years Ago
[D11] Incorrect Material Tweaks
5 Years Ago
[D11] Bandit Town Cabin Rotation Fix
5 Years Ago
[D11] Fixes oxygen sprite to be 128x128
5 Years Ago
[D11] Fixes oxygen sprite to be 128x128
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
all units shake when cores hit
5 Years Ago
[D11] reduces hudicons to 170x170
5 Years Ago
[D11] reduces hudicons to 170x170
5 Years Ago
PathInterpolator.GetTangent uses Vector3.Slerp instead of Vector3.Lerp