192,957 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Tweaked last known position movement AI.
7 Years Ago
fixes
7 Years Ago
hair fuzz and material changes from hair_caps
7 Years Ago
Moved statequeue and interpolation
7 Years Ago
Added System stuff to plugins, set up references.
7 Years Ago
Removed old junk system plugins folder
7 Years Ago
temp removed style 06 from hairsets, tweaked hair materials further to look less flat, added some more fuzz to hair_strands_diffuse texture to make hair look fuller
7 Years Ago
Geiger Counter optimization
7 Years Ago
commit test
7 Years Ago
Update Compound scene with new monument navmesh settings.
7 Years Ago
Fixed monument navmesh on Compound
7 Years Ago
Improvements to Entity.GetKeyValues() - Vectors actually work now, added support for FIELD_SOUNDNAME and FIELD_EHANDLE
7 Years Ago
Socket_Base shit is done in DoPrepare instead of OnValidate
7 Years Ago
Fixed the fix.
7 Years Ago
Fixed error as warning msg.
7 Years Ago
removed buzzing sound and smoke from light fixtures 'on' prefabs
7 Years Ago
Include terrain in BaseEntity.IsVisible
7 Years Ago
sentry material edit
7 Years Ago
t-v
7 Years Ago
l-s
7 Years Ago
AI tweaks (LOS tweaks and AI behaviour tweaks).
7 Years Ago
Cherry picking 26745
7 Years Ago
Final scientist sentry files Updated sentry static NPC prefab
7 Years Ago
a-l
7 Years Ago
Merge from save161
7 Years Ago
Merge from main
7 Years Ago
Compound terrain blend map fix
7 Years Ago
Compound terrain blend map fix
7 Years Ago
Weapon stats adjust
7 Years Ago
Clearing crimes correctly after a criminal dies
7 Years Ago
NPCs/bots so bad at handling punch/recoil, I've turned it back off for them.
7 Years Ago
Give NPCs and bots the same view punch + recoil us humans have to deal with
7 Years Ago
Fixed some issues with criminal character assignment
7 Years Ago
Oops, didn't mean to commit my KotH score change
7 Years Ago
Set a server framerate cap of 120, to avoid bugs like the one we had in the future. Max SetDirty sends per second for each object will equal the server FPS cap
7 Years Ago
Handle the fact that server doesn't actually serialize if there's no-one connected. Stop it trying to SetDirty all the time in that situation. +bugfix
7 Years Ago
Fix the NetworkGameMode score hack with a different hack that won't generate tons of data. It was thinking that the score changed every update tick
7 Years Ago
Settlement creation UI is shown before the entity itself is created (fixes entity name not getting set before other systems kick in, like GroupNeeds triggers)
7 Years Ago
Let convar set target fps on server, for testing
7 Years Ago
7 Years Ago
Fixed activity UI hiding itself
7 Years Ago
Networking issue: Trying a framerate limit
7 Years Ago
KotH map back to normal
7 Years Ago
Networking issue: KotH map blank
7 Years Ago
Zombie groans return. All character types can now have custom prefabs if they like
7 Years Ago
Continuing to improve AI for Compound. Searching for lost targets and tightening up some lose ends.
7 Years Ago
Networking issue: More testing again
7 Years Ago
fixed items missing hostile score
7 Years Ago
hostile warning UI fixes
7 Years Ago
Networking issue: More testing