249,488 Commits over 3,959 Days - 2.63cph!
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Open fuel is always default interaction when looking at fuel container on minicopter
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Fixed pressing Enter in Tool tab search/filter collapsing all categories unexpectedly
Models/Generic Textures/ art source files
Detection for which addon caused a Lua error should much more reliable now.
Updated backgrounds from the contest
Fixed recent changes to projected texture culling being triggered by model panels present on screen, and other view altering Lua code
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Fix potential Lua errors with main menu backgrounds
Print menu state Lua errors with one spew call to allow deduplication to work on them
Models/Nature/ art source files
Slight road terrain offset tweak to prevent ground peaking through around intersections
Fixed roadside decor sometimes spawning on road at intersections
Moved roadside decor slightly further away from the road
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Smoother road layout (both vertically and horizontally)
Smoother road joining (at intersections)
Models/Building/ art source files
small wooden box can no longer be deployed inside trees
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Large banners now decays when placed outside of building priv
Fixed HBHF sensor not receiving damage (incorrect bounds)
Adjusted engine part spawns to match how many are needed in an engine
removed scrap from recycle from T1 and T2 engine comps
Reduced crafting costs / repair costs of car modules
Side roads are slightly wider
Default world size is 4500
Vehicles send out network ticks immediately after they have a new position on the server to reduce input lag (override in BaseVehicle)
Merge from network_lerp_4
Updated a lot of common monuments to run the static group system for testing.
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Put a time limit on the failed start tooltip
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Finish removing client dismount code from #
51760. LastFailedStartID is newer, but wasn't really needed on the dismount call either.
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