190,952 Commits over 4,049 Days - 1.97cph!

7 Years Ago
reworked UICareerResultsTable to use UICacheList
7 Years Ago
improved rowboat pushing protocol++
7 Years Ago
reworked UICareerLeagueTable to use UICacheList
7 Years Ago
Fixes
7 Years Ago
player corpses interact with water
7 Years Ago
Renamed some profiler samples because Unity
7 Years Ago
Junkyard progress
7 Years Ago
added generic UICacheList class, to handle instantiating UI item lists and caching them, growing list as needed etc. Move UIUnitList, UIUnitModSlots, roster view and market views to using UICacheList, so no instantating when switching tabs. Tabs now switch faster.
7 Years Ago
WIP
7 Years Ago
Added debug.callbacks
7 Years Ago
Disabled phrases crowdin stuff Fixed weatherFX lerping back in when its already running and used by incoming weather type
7 Years Ago
Hapis progress
7 Years Ago
DecisionMaker decisions pool is no longer static
7 Years Ago
Merged weather rain strength and wetness values
7 Years Ago
Save
7 Years Ago
Ported back a load of weather system stuff, added some more weather types and improved FX for rain and snow
7 Years Ago
PlayerController cleanup and attempt to make people tend to more than one fire (Target filter in selector should be in First mode but that causes an NRE, see BEF-82).
7 Years Ago
Fire FX smoke ribbons
7 Years Ago
More on Scientist AI and Mountables.
7 Years Ago
Disabled sync position on boat storage and fuel (should automatically inherit group from parent, no need to sync explicitly)
7 Years Ago
Tree bundles
7 Years Ago
Exposed Name field of SmartObject interactions. Added SetDesiredTarget interaction. SetDesiredTarget is default on Campfire.
7 Years Ago
Fixed npc rotation. Misc npc mountable stuff.
7 Years Ago
Data save
7 Years Ago
Commenting out manual navMesh samples in Navigation.IsValidDestination Fixed NRE in TribeLeavePopup
7 Years Ago
adding label to mod inventory
7 Years Ago
Unit.Navigation uses NavMesh.FindClosestEdge when partial path distance threshold fails
7 Years Ago
missing stuff
7 Years Ago
update logo color customisation
7 Years Ago
compound whitebox first playable
7 Years Ago
Network++
7 Years Ago
Merge from tree_revamp
7 Years Ago
Added temp_field_large spawn population to procedural maps
7 Years Ago
Ai tweaks
7 Years Ago
Merge from main
7 Years Ago
Added a popup for when someone leaves the tribe Default physics step is back to 0.02
7 Years Ago
Ported the new position lerp system from Rust, which fixes a lot of the npc ice skating.
7 Years Ago
merge from main
7 Years Ago
compound whitebox first phase backup
7 Years Ago
Stonecutter will no longer bring big rocks to the stockpile if they don't have the necessary equipment to smash them
7 Years Ago
Cleaned up some old status effect damage reduction logic that never really worked?
7 Years Ago
Network++ Plugins
7 Years Ago
Cherry picking 26035 (Schema refresh stripping)
7 Years Ago
Cherry picking 26000 (Steamworks update)
7 Years Ago
Fixed radial indicator being invisible Fixed cohesion join/leave events firing while skipping to morning
7 Years Ago
Fixed been able to build on northern cliff rocks (Savas KOTH) Fixed double barrel shotgun missing from T2 loot table (Savas KOTH)
7 Years Ago
Exposed distance required to move mouse to open radial. Distance is percentage of screen height.
7 Years Ago
Fixed gap in Garage door which allowed traps to be trigged through
7 Years Ago
Minor damage calc adjustment.
7 Years Ago
Exposed a field on status effects to control whether to show health change logs Disabled logs on all the healing effects