249,493 Commits over 3,959 Days - 2.63cph!
reload LeftWidth cookie on size change (#1689)
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Hooked up scene2prefab to output asset with all rendering info.
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units dont retarget while charging attack
enemy hp not scaled for coop
base player damage reduced in coop
bullet killing player despawns in coop unless all players dead
reduce onion grid2 lag
player_revive string setup
boss speech for player revive
Apply a minimum size of 0.05 on each axis so that box colliders don't become extremely narrow
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Prevent Unity complaining that "Kinematic body only supports Speculative Continuous collision detection" every time any player enters a vehicle
Remove unused vehicle lootpanel
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Merge car lock changes: It's now the driver's seat (door) that's locked out entirely, rather than just the ignition.
Show a tooltip about breaking locks on cars while looking at a locked interactable on a car.
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Show locked UI text on locked doors
Prevent mounting at driver's seat if no key. Updated MountHotSpots
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Trying to wrangle the mount system into allow me to lock out a specific seat
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Adjust protection values on modular cars. In particular more blunt protection
Merge from Vehicles -> Main, Thai's model fixes
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Split up LOD calculation jobs to happen once per camera.
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