192,967 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Fixed activity UI hiding itself
7 Years Ago
Networking issue: Trying a framerate limit
7 Years Ago
KotH map back to normal
7 Years Ago
Networking issue: KotH map blank
7 Years Ago
Zombie groans return. All character types can now have custom prefabs if they like
7 Years Ago
Continuing to improve AI for Compound. Searching for lost targets and tightening up some lose ends.
7 Years Ago
Networking issue: More testing again
7 Years Ago
fixed items missing hostile score
7 Years Ago
hostile warning UI fixes
7 Years Ago
Networking issue: More testing
7 Years Ago
added diving gear to square crates updated scuba underwater crates with better loot
7 Years Ago
px error fix
7 Years Ago
Networking issue: Remove KotH serialization for testing.
7 Years Ago
Fixed units that have left the tribe being marked as player controlled
7 Years Ago
Don't show items that aren't flagged game valid in crafting window Don't show building upgrades or addons that aren't flagged game valid in respective UIs Activity and Needs have separate notification and tooltip text fields GroupNeeds can apply effects to the whole group or inhabitants of a settlement Fufilment of a Group Need will now give the group a happiness boost relative to how quickly it was fulfilled
7 Years Ago
px error fix
7 Years Ago
hostile warning when drawing weapons
7 Years Ago
Compound chll area dressing / added overgrowth to empty areas
7 Years Ago
chill zone decal
7 Years Ago
More efficient prevent movement volumes Untagged pointlight on hobobarrel_AlwaysOn Scene2Prefab compound
7 Years Ago
Fixed target filtering so that people can find hints and other entities with no SmartObject
7 Years Ago
Fixed activity UI NRE
7 Years Ago
scene2prefab
7 Years Ago
scene2prefab
7 Years Ago
scene2prefab
7 Years Ago
manifest
7 Years Ago
Added Eums.HasFlagEntityType non alloc impl of Enum.HasFlag for the EntityTypes enum
7 Years Ago
extra sentry gun chillzone updated barbed wire update plugins rebuild building supplies vending machine updated added lowgrade to resource VM
7 Years Ago
When people leave the player's tribe they will join another if there are any available
7 Years Ago
Fixed bad vitals display in UnitInfoWidget Activity timeouts (defaulted all types to 10 seconds) Activity expiration uses condition groups Activity tooltip text
7 Years Ago
scene2prefab
7 Years Ago
Dive mask UI fix
7 Years Ago
merged from main
7 Years Ago
More underwater rock formations / static driftwood / tweaked underwater create spawners around rock formations
7 Years Ago
tweaked light materials
7 Years Ago
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
7 Years Ago
adjusting building supplies cost
7 Years Ago
added chill area to compound added additional vending machine flare cost reduced (less gp from recycle)
7 Years Ago
more
7 Years Ago
Deleted old Seek Out Attacker GoalPlan
7 Years Ago
fixed scientist sentry guns being destroyable fixed compound vending machines only selling tshirts after a load
7 Years Ago
Reset _genericCommand in PlayerController to avoid weird commands with null fields
7 Years Ago
Underwater vegetation tweaks
7 Years Ago
Underwater vegetation
7 Years Ago
more
7 Years Ago
more
7 Years Ago
A couple more tweaks to AI.
7 Years Ago
Fixed activity widget colors
7 Years Ago
Yet another AI tweak.
7 Years Ago
UI value element separated tint options for label and value text components