249,491 Commits over 3,959 Days - 2.63cph!
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Finish removing client dismount code from #
51760. LastFailedStartID is newer, but wasn't really needed on the dismount call either.
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Fix Launch Site regression that stopped vehicles falling through terrain triggers again, due to vehicle layer changes
Oops forgot to whitelist english
Moment.js bullshit
Oops forgot to whitelist english
Whitelist moment locales to try because it'll crash for anything else
Fix norwegian bricking the app?
Whitelist moment locales to try because it'll crash for anything else
Fix norwegian bricking the app?
Fix wrong localization key on the hub
Add localization for hapis monuments, update localization
Fix notification toggler appearing over retry buttons
Update localization code to support language switching at runtime
Add UI to select which language to use in the app
Update translations
More reliable momentjs setup
Fix wrong localization key on the hub
Replace NaN and infinity checks with combined isNanOrInfinity
Use a pooled list in TriggerBase.RemoveInvalidEntities
More reliable momentjs setup
Add UI to select which language to use in the app
Change recentDrivers list to a queue
Remove logic to forcibly remove the player from the force volume when mounting/dismounting a car
Add a clientside ForceUpdateTriggers when mounting/dismounting
Update localization code to support language switching at runtime
Update layer list in Defines to match the new vehicle layers
Added max turn rate for splitscreen split
Rewrite of splitscreen camera positioning
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S2P cave_large_sewers_hard
Fixed cave_updown_a inside terrain antihack false positive
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Fix notification toggler appearing over retry buttons
Add localization for hapis monuments, update localization
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removespeechbubble(player)
Use PlayerActions instead of IPlayerInput in DefaultEmbeddingSource
Fixed possible NRE in DefaultEmbeddingSource
Fixed black box when StyledRects with shadows have 0 width
Fix button prompt animations in SpeechBubbles targeting a player
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Separate sections on video settings page
Added Control.CanSelect
Added min / max merge dist options for splitscreen
Added SpeechBubble.SetTargetPlayer(player)
!redux
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Physgun halo works on effects as one would expect
Added script_conditions killfeed translation
Appears on HL2Ep2 maps
DHorizDivider resizes all panels with same cookie name
An experiment for the spawnmenu tabs
Prevent main menu from showing the same BG image back to back
Fix potential Lua errors in RenderSpawnIcon_ functions
Fixed Entity.NetworkVarElement not saving properly
Stop searching for servers if player exits the server browser
Minor adjustment to server blacklist stuff
A little icon for when a weapon is selected as NPC wep override
Resizing DHorizontalDivider when there's 2 or more of them with the same cookie name resizes them all at the same time
Fixed spawnlist divider not restoring its size properly (Community)
reload LeftWidth cookie on size change (#1689)
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