198,702 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Random checkpoints fix
7 Years Ago
Remove debug print
7 Years Ago
Building room location class fix
7 Years Ago
Second pass iteration on new aim system for Scientists.
7 Years Ago
Created end trigger and UI (reusing the existing score UI). Mode is now winnable.
7 Years Ago
Merged from main
7 Years Ago
Fix #client compile issue
7 Years Ago
Refactoring location events, removing a bunch of code
7 Years Ago
Rafoctored checkpoint instances to avoid an occasional timing issue on listen servers, and standardise the location event
7 Years Ago
Editor/testing updates
7 Years Ago
Some protection for running race mode on maps that don't really support it
7 Years Ago
Checkpoint text update
7 Years Ago
Vehicle checkpoint trigger mode
7 Years Ago
7 Years Ago
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7 Years Ago
Destroy non-pooled entity views
7 Years Ago
Fix
7 Years Ago
Added entity view pooling Dispenser interaction state cleanup SmartObject interactions will use the default position group where no positional data is defined for the given InteractionPlan (where no default has been defined, it will use the first group). Changed error related to failed attempts to find positions for an interaction to spit a warning instead, and only in the editor. Fixed Hunting Station preview mesh not showing up (was offset by prefab xform pos) Nuked some old UI prefabs
7 Years Ago
skin approval files
7 Years Ago
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7 Years Ago
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7 Years Ago
reverted UI_WorldMap_Mat.mat
7 Years Ago
fix for movement/trajectory glitch when switching move/attack modes after moving a unit
7 Years Ago
updated attack trajectory colors
7 Years Ago
update move trajectory update smoke texture / particle fix VS text fading back in on intro anim
7 Years Ago
First pass iteration on new aim code for Scientists.
7 Years Ago
jump pad path points
7 Years Ago
update move trajectory offsrt and color
7 Years Ago
Turned on graphics jobs
7 Years Ago
Fixes to decay / repair. Repairing construction state starts automatically when decay starts.
7 Years Ago
Dispenser fixes, depletion when out of season
7 Years Ago
Made depositing items to a building being repaired actually repair the building
7 Years Ago
Repair WIP: construction requirements get populated from destroyed items.
7 Years Ago
quick cleanup
7 Years Ago
reworked movement path point generation
7 Years Ago
[D11] [UI] Reverted a change to bootstrap in order to preview changes
7 Years Ago
Fixed game event removal causing errors
7 Years Ago
[D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress. - [D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress. [D11] [UI] Started on updating the notification banners on the bottom right HUD. Work in progress.
7 Years Ago
this?
7 Years Ago
zoom test (shit)
7 Years Ago
Improved ragdoll creation
7 Years Ago
Added Ragdolls
7 Years Ago
25% chance of playing movement action cam. 40% chance of playing attack action cam. Never play two back to back action cams regardless. Fixes.
7 Years Ago
NPC improved firearm usage when standing up from being ducked behind partial cover.
7 Years Ago
Initial bar bones prefab, controller, folders, rig and anims
7 Years Ago
more
7 Years Ago
HP and resistance values on huts
7 Years Ago
Building preview mesh pooling
7 Years Ago
Changed durability multiplier to make buildings decay much more slowly. Global building durability modifier is now 2. Increased base decay rate to balance above changes.
7 Years Ago
test 3