192,967 Commits over 4,049 Days - 1.99cph!
Settlement size/territory display while building (using highlighter system for now)
Fixed terrain decals being badly aligned to terrain on some maps
Compound out of bounds fixes
Slightly moved chillzone decal to prevent z-flickering / disabled shadow casting on the decal
Fix sound modulation application stomping distant volumes the first frame a sound is played
Fixed NRE in progression/research widget
Fixed errors when quitting from tribe create
Fixed tribe race choice not changing available hair colors
Clamped camera parallax on menu scene
Merge from main (final, hopefully)
Name input fields on tribe create, unit customisation and settlement creation all use consistent validation/content types and do not allow empty strings
Converted health, added a updateserialzation method
Effects component destruction no longer removes effects, just clears and resets the pool to deal
Fixed NRE in UnitView when quitting from tribe create
Disabled camera parallax while spinning unit view in tribe create
libs build in correct order
SettlementView draws disc meshes to represent its size/territory
Settlements debug panel, global config
Settlement leader API & persistence boilerplate
refactored message handler stuff so there's only ever one client ID lookup done not one per message handler
Fixed NRE in WearableSlot.Unit_OnSetView (broke gender select in tribe create https://gfycat.com/ImmenseSmartDiamondbackrattlesnake)
rebuilt male_facial_hairstyle_04 with new vertex colour, morphs and skinning
RequestMMFHandler
RequestCancelMMFHandler
AcceptMMFHandler
DeclineMMFHandler
Fixed prediction errors caused by using Player.SetHull(Ducked).
Reverted Flare cost reduction
Removed Flare from compound vending machine
Only one player can use recycler at once fix
Switched SSAO back to gbuffer normals; fix for liney vm occlusion and over-darken vegetation
More serialization conversion
ChatHandler
GameCmdHandler
ignoring some unneeded stuff
RequestJoinMatchmakingHandler
RequestCancelMatchmakingHandler
Converted more serialization stuff
flare cost reduced (less gp from recycle)
RequestLeaderboardHandler
made protocol verification work again.
more general tidy up in Server/ServerConnection