257,688 Commits over 4,049 Days - 2.65cph!
More motion vector fixes, some tidy up and fixes. Added the ability to opt out of system.
Fix player position marker not scaling correctly on map views (MapInterface had a MapScaleIndependent component added onto the marker)
Adjusted 180 degree turn prefab so it doesn't clip the stairwell piece
Removing unused corridor prefabs
adding stairwell elevator, refining other pieces
Adapt sunLightObjNative to definition change
Implement conversion from Angle to forward Vector3 and vice versa
Finish base API for Light
SunLight base for directional light
Light cleanup
Cbasemodelentity def cleanup
Fix light types
Merge branch 'master' of sbox
Stairwell bottom piece socket update
Prefab updates to support stairwell pieces
Code changes to support stairwell pieces
shortened the stairwell bottom piece transition tunnel by 1.5m to make it 6m from pivot
Add types for AnimSceneObject, SceneParticleObject
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Make GetManagedType, GetManagedHandle const
Child handle types return handle class instead of native class
Merge branch 'master' of sbox
Implement RecalculateDerivedValues and boilerplate in C#
Move lighttype enum to engine, document light and iterate it a bit
Merge branch 'master' of sbox
Typo
SceneObjects are handle based
Interop: Added HandleChild
SceneObject OnNativeInit/OnNativeDestroy
Added Assert.AreEqual
Added HandleIndex.ForceNextObject
Light + Skybox constructors force that object as created object
train tunnels stairwell pieces greybox and test scene
Merge from /main/drone/shop
Fix player position not showing on the market UI... but why does the marker change size with zoom?
Fix issue where the shop details panel can be partially seen when first opening the market UI
Disable market UI RPCs when playing demos
Merge from /main/drone/shop
Add padding below the shop title
Delivery fee is now per quantity bought (According to the order UI - not the stack size. Selling stacks of stone wouldn't cost 1000 times the delivery fee)
UI improvements to show when you cant afford the order+delivery fee
Allow zero quantity in market UI sell orders
Changing amount of one order resets other orders to zero quantity
Zero quantity switches the buy button to disabled
build fix, edgerunner powerup
reclaim/respawn toasts, reclaim terminal informs user of overflow
Possibly fix continue statement in LuaJIT
Remove extensionless file support
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mf hapis2020_releasefixes
Fixed RuntimeNavMeshBuilder complaining about solar_panels_roof
More fixes.
Mine_tnl_entrance trigger forced to exterior mode to prevent premature ambient dimming
single item NRE fix, do not allow bandit/compound spawning while hostile
merge from HapisIsland_crash_fix
remove problematic monuments