198,617 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Fixed building inspector crafting/research tab state getting into a mess Fixed inspector pick research button being interactable when the tech tree has no content to show
7 Years Ago
Fixed weaving station missing research skill and interaction data (causing an NRE when you tried to view the research tech tree for the building)
7 Years Ago
Dispenser replenishment can be disabled per season Berries only grow in autumn
7 Years Ago
Deconstruction now works (but looks a little janky)
7 Years Ago
started some Kit/KitDatabase cleanup, removed a bunch of default parameters, now using KitDatabase.DefaultLocalKitID / KitDatabase.DefaultOpponentKidID instead of values everywhere
7 Years Ago
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
7 Years Ago
Context menu collates targets and commands Context menu stays in screen bounds, blocks player input again Building assignment slots are RMB or LMB Fixed player command toggles not changing cursor when toggled off via UI click (was fine when using escape) Fixed TimedButton not stopping audio if you release mouse button early
7 Years Ago
formatting fix
7 Years Ago
mission fix for minutes/hours
7 Years Ago
getting latest
7 Years Ago
fixed TileTopper edit mode for map editor
7 Years Ago
[D11] [UI] [WIP] Submit for new Belt Bar graphics for Console Port.
7 Years Ago
[D11] Missed .cs files for litenetlib
7 Years Ago
Fixed IndexOutOfRangeException during prefab pool warmup Fixed initial missing audio issues from prefab pool warmup
7 Years Ago
more
7 Years Ago
[D11] Added LiteNetLib
7 Years Ago
Merged from main
7 Years Ago
more
7 Years Ago
Resolved CLIENT/SERVER separation issues in new AI.
7 Years Ago
started making the map editor mode work again
7 Years Ago
More AI cleanup.
7 Years Ago
Compile fix
7 Years Ago
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
7 Years Ago
added mortar celeb test anim to mortar anim controller
7 Years Ago
source vm updates
7 Years Ago
unit death delays (looks weird at the moment until we add effects or something)
7 Years Ago
Mortar Celeb test
7 Years Ago
AI cleanup / generalization improvements.
7 Years Ago
[D11] Sever and Client defines Added
7 Years Ago
[D11] Setting up text mesh pro package and files
7 Years Ago
Fixed delayed tooltips showing after mouse-off the target
7 Years Ago
ItemActionEventData listens to AIAction events and resets itself
7 Years Ago
Bandit Town shopkeeper room dressing Bandit Town and swamp_c scene2prefab
7 Years Ago
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
7 Years Ago
Fixed some entities and construction conditional models pooling on the server, which is not supported
7 Years Ago
Fixed NRE in PlayerController.EvaluateGeneralTargetCommands
7 Years Ago
Merge from main
7 Years Ago
control room deck computers scene update
7 Years Ago
daily mission available timer now resets at midnight, so you can now only receive one new mission a day (up to 3 at a time) added next mission available timestamp to PlayerRecord + protobuf.
7 Years Ago
update customization UI adding description tweak space environment, updated texture compression settings
7 Years Ago
increased delay before AI first move of a turn
7 Years Ago
dressing tweaks
7 Years Ago
Check a little less often
7 Years Ago
teleport movement now has delays and effects
7 Years Ago
Checkpoint work
7 Years Ago
PFTile now also stores a dictionary of neighbour connections by tile key. UnitViewMovement can now handle teleport tile connections (just instantly moves the unit for now)
7 Years Ago
added NeighbourConnection, stores extra info about neighbouring tile connections, such as link type: normal, teleporter, etc.
7 Years Ago
Scene
7 Years Ago
Building worker/job assignment via context menu
7 Years Ago
util.(De)Compress and util.Base64Encode error on no input