249,502 Commits over 3,959 Days - 2.63cph!
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Split up LOD calculation jobs to happen once per camera.
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render.Capture accepts "jpg" as an alias of "jpeg" format
Fixed gamemode convars being recreated multiple times during loading, possibly leaking memory
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Exiting the server browser will now immediately stop the server search
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Picking up a prop_effect with the physgun now applies the glow effect to the model itself, not the effect ring
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TTT: avoid clipping victory text in round report and other fixes (Community)
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Prepool 50 gibs
Ensure Physics sync happens even during an exception
Get disabled components in children
Don't assign physics mesh to renderer
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fix floating tail lights on engine module
fix lod1 and wrong material on engine seat module
fix boat mesh holes,glitch depthmask, updated collider,clean up
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Added support for left/right foot IK mount points per vehicle seat, and set some car seats to use an alternative foot position when the passenger has less legroom.
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Fix MountPointInfo comment - it's local pos, not world
Trying out specific gib prefabs for box/sphere/capsule/mesh
Fix issues with interactions and car locks
Assign the 2module fuel tank item as the sourceItem for the fuel tank's sub-entity. Lets it inherit a proper display name when its inputs are looked at with the hose tool
Fixed player hurt triggers not removing entities correctly, causing phantom damage in the future
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Set up the new passenger mount pose for modular cars
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Fix "Calling kill but already IsDestroyed" warning on loading save
Fix engine state not being set correctly on loading saves
laser trap looping sfx
respawnPod bullet cantBeDestroyed
prospector secondary laser color
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
trench coop vine tether
Merge from Vehicles -> Main. Ice lake collider updates + Jarryd's WakeNearbyRigidbodies edit