257,688 Commits over 4,049 Days - 2.65cph!

4 Years Ago
Merge from main
4 Years Ago
More motion vector fixes, some tidy up and fixes. Added the ability to opt out of system.
4 Years Ago
Fix player position marker not scaling correctly on map views (MapInterface had a MapScaleIndependent component added onto the marker)
4 Years Ago
Adjusted 180 degree turn prefab so it doesn't clip the stairwell piece
4 Years Ago
Removing unused corridor prefabs
4 Years Ago
merge from main
4 Years Ago
adding stairwell elevator, refining other pieces
4 Years Ago
Adapt sunLightObjNative to definition change
4 Years Ago
Implement conversion from Angle to forward Vector3 and vice versa Finish base API for Light SunLight base for directional light Light cleanup Cbasemodelentity def cleanup Fix light types Merge branch 'master' of sbox
4 Years Ago
more 3p source anims
4 Years Ago
3p source anims
4 Years Ago
Stairwell bottom piece socket update
4 Years Ago
Prefab updates to support stairwell pieces
4 Years Ago
Code changes to support stairwell pieces
4 Years Ago
shortened the stairwell bottom piece transition tunnel by 1.5m to make it 6m from pivot
4 Years Ago
Add types for AnimSceneObject, SceneParticleObject
4 Years Ago
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4 Years Ago
Make GetManagedType, GetManagedHandle const Child handle types return handle class instead of native class Merge branch 'master' of sbox
4 Years Ago
Implement RecalculateDerivedValues and boilerplate in C# Move lighttype enum to engine, document light and iterate it a bit Merge branch 'master' of sbox Typo
4 Years Ago
phrases
4 Years Ago
SceneObjects are handle based Interop: Added HandleChild SceneObject OnNativeInit/OnNativeDestroy Added Assert.AreEqual Added HandleIndex.ForceNextObject Light + Skybox constructors force that object as created object
4 Years Ago
train tunnels stairwell pieces greybox and test scene
4 Years Ago
Merge from /main/drone/shop
4 Years Ago
Fix player position not showing on the market UI... but why does the marker change size with zoom?
4 Years Ago
Fix issue where the shop details panel can be partially seen when first opening the market UI
4 Years Ago
Disable market UI RPCs when playing demos
4 Years Ago
Merge from /main/drone/shop
4 Years Ago
Add padding below the shop title
4 Years Ago
Delivery fee is now per quantity bought (According to the order UI - not the stack size. Selling stacks of stone wouldn't cost 1000 times the delivery fee) UI improvements to show when you cant afford the order+delivery fee
4 Years Ago
Allow zero quantity in market UI sell orders Changing amount of one order resets other orders to zero quantity Zero quantity switches the buy button to disabled
4 Years Ago
Art Drop
4 Years Ago
Art Drop
4 Years Ago
build fix, edgerunner powerup
4 Years Ago
compile fix
4 Years Ago
wounding death NRE fix
4 Years Ago
Fixed a hole in terrain
4 Years Ago
reclaim/respawn toasts, reclaim terminal informs user of overflow
4 Years Ago
Server browser UI fixes
4 Years Ago
Possibly fix continue statement in LuaJIT
4 Years Ago
Remove extensionless file support
4 Years Ago
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4 Years Ago
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4 Years Ago
mf hapis2020_releasefixes
4 Years Ago
Another batch of fixes
4 Years Ago
Fixed RuntimeNavMeshBuilder complaining about solar_panels_roof
4 Years Ago
NRE fix
4 Years Ago
More fixes. Mine_tnl_entrance trigger forced to exterior mode to prevent premature ambient dimming
4 Years Ago
single item NRE fix, do not allow bandit/compound spawning while hostile
4 Years Ago
merge from HapisIsland_crash_fix
4 Years Ago
remove problematic monuments