130,414 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Tweaked micro cliff and waterside decor spawn rules
                
                
                
                
             
         
        
            
            
            
                
                Fixed some minor issues with the wire shader
Tweaked the powerline cable material
                
                
                
                
             
         
        
            
            
            
                
                Improved placement of high voltage powerlines
                
                
                
                
             
         
        
            
            
            
                
                Fixed path and side object densities being higher than specified
                
                
                
                
             
         
        
            
            
            
                
                Improved road-terrain transition
Improved crossroad blending
                
                
                
                
             
         
        
            
            
            
                
                Added water splash particle effect placeholder
Fixed paths that are too short sometimes being added to the path lists
Fixed river-ocean transition
Added smooth path terrain adjustment fadeout to splat and topology adjustments as well
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked road and river splat adjustments
Improved river end detection
                
                
                
                
             
         
        
            
            
            
                
                Updated river source prefab to better fit the new rivers
                
                
                
                
             
         
        
            
            
            
                
                horse / chicken ragdolls now have the proper skin as their living counterpart.
                
                
                
                
             
         
        
        
            
            
            
                
                Added Parallel.ForEach
Improved river generation
                
                
                
                
             
         
        
            
            
            
                
                Updated bridge prefab to better fit the new roads and rivers
                
                
                
                
             
         
        
            
            
            
                
                Experiment: Only spawn the randomly scattered loot barrels on roadsides and around monuments
                
                
                
                
             
         
        
            
            
            
                
                Tweaked river source spawning
                
                
                
                
             
         
        
            
            
            
                
                Added airfield to procedural maps
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Trees spend less time in dithered state. Rock terrain blend fixes. Road slightly less noisy looking. Scene stuff.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Changed heightmap adjustments to SmoothStep
                
                
                
                
             
         
        
            
            
            
                
                Added runways and driveways to airfield
Fixed airfield terrain adjustment
Switched paths to cubic hermite splines
                
                
                
                
             
         
        
            
            
            
                
                Added some random roadside objects
                
                
                
                
             
         
        
            
            
            
                
                Moved tonemapper to third party folder
                
                
                
                
             
         
        
            
            
            
                
                Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
                
                
                
                
             
         
        
            
            
            
                
                Spawn shared level prefabs in world setup
Made spawn handler per-scene
                
                
                
                
             
         
        
            
            
            
                
                Moved LOD grid to its own prefab
                
                
                
                
             
         
        
            
            
            
                
                checking in some meta/fbx files
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed bone knife animation fuckups
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed having to hold USE to pickup - instead of tapping
Fixed not being able to pick up some items at weird distances
Dropped arrows are arrows
Arrows stick in stuff properly
Arrows that are stuck inside a player/npc properly transfer to its corpse
Fixed a bunch of weird parent position stuff
                
                
                
                
             
         
        
            
            
            
                
                Updated RustNative
Tweaked noise backend
                
                
                
                
             
         
        
            
            
            
                
                Oaks don't walk on six legs anymore. Pines don't float on slopes.
                
                
                
                
             
         
        
            
            
            
                
                speedtree animateCrossFading = 1
                
                
                
                
             
         
        
            
            
            
                
                Fixed not shutting down EAC properly
                
                
                
                
             
         
        
        
            
            
            
                
                Scrap ceiling light, ~~all the files
                
                
                
                
             
         
        
            
            
            
                
                reducing ceiling light textures sizes to 512
                
                
                
                
             
         
        
            
            
            
                
                Checked the "animate cross-fading" checkbox on the tree prefabs
                
                
                
                
             
         
        
            
            
            
                
                Fixed green roadside trees spawning in the snow biome
                
                
                
                
             
         
        
            
            
            
                
                Increased powerline topology radius