198,617 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Tooltip delay
7 Years Ago
Allow player commands to command the interaction already being performed. Hide depositing of individual items from the UI. OwnableCondition checks if building is useable.
7 Years Ago
PathFinder now caches all tile neighbours on init instead of doing neighbour look ups every search
7 Years Ago
Fixed prefab pool warmup only being executed on first server connect
7 Years Ago
Fixed missing conditional model references on wooden wall
7 Years Ago
Command pooling debug logging
7 Years Ago
More cleanup
7 Years Ago
Removed some holster effect prefabs with missing sound references Fixed building conditional model prefab bundles
7 Years Ago
COmmand pooling cleanup, implemented IPooled PlayerController cleanup GUI save (should fix unit widget buttons again)
7 Years Ago
util.(De)Compress now return empty string if first argument is an empty string or no value
7 Years Ago
Cargo ship decals v2
7 Years Ago
Cargo ship decals
7 Years Ago
ContextMenuWidget.MenuItem returns children to pool when entering the pool
7 Years Ago
[D11] UI events can now be sent to a parent objects if the select object has no use for it/has not implemented the event. Added UIEvent handlers for shoulder buttons. Implemented Editor script for D11Advanced Button Reworked UI events for more consistent naming
7 Years Ago
Fix context menu actions getting duplicated sometimes
7 Years Ago
tweak customiztion UI/ camera angles changed some material/ texture compression
7 Years Ago
reenabled goat spawn
7 Years Ago
updated jenkinsfile to unity.Setup( '2018.2.4f1' )
7 Years Ago
Compile fix
7 Years Ago
enabled goat spawner in testbox to see if they are fixed
7 Years Ago
Merge from prefab_pooling_3
7 Years Ago
Merge from main
7 Years Ago
7 Years Ago
More animal reasoning improvements for Scientists.
7 Years Ago
merge from main
7 Years Ago
Merged from main
7 Years Ago
Improved animal reasoning in Scientists.
7 Years Ago
Replaced radial menu with context menu, opens instantly with RMB Fixed context menu indicator not showing Fixed unit inspector buttons not working
7 Years Ago
mission notifications now show when returning to the menu, smoothed out some of the timings, reduced damage needed for damage missions.
7 Years Ago
Cargo ship decal progress
7 Years Ago
Awareness of thrown objects. Avoidance of explosives.
7 Years Ago
Fixed need fulfillment not increasing mood back up to pre-needs values
7 Years Ago
interiors seams polish, railings ship deck and interior dressing
7 Years Ago
added anim test key (C) to DevTools, triggers the TestAnimTriggerName trigger on all units in the match.
7 Years Ago
added Celebrate anim trigger and Celebrate states to all unit anim controllers
7 Years Ago
mission notifications now appear when mission progress is made, fade in/out, progress bar fill anim
7 Years Ago
UI positioning fixes
7 Years Ago
Cleanup
7 Years Ago
Fixed some warnings related to setting animator IK weight outside of OnAnimatorIK
7 Years Ago
ObjectPool NRE safety Game.Version ++ (nuke saves)
7 Years Ago
Fixed animal spawn loop when admin-spawning them via spawn console command
7 Years Ago
Buildings hide their own preview mesh when finished, rather than doing it in PlayerBuildingPlacement
7 Years Ago
Fixed construction when requirements in order is enabled
7 Years Ago
Added UIElementPosition.useEntityBounds option (fixes messy alignment of some UI elements with their
7 Years Ago
more
7 Years Ago
Disabled goat spawns on island01 until they're fixed
7 Years Ago
more
7 Years Ago
wip mission update notifications
7 Years Ago
UIMissionNotifications setup
7 Years Ago
added a mission notification panel to global UI. added placeholder mission notification prefab.