249,509 Commits over 3,959 Days - 2.63cph!
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Fix "Calling kill but already IsDestroyed" warning on loading save
Fix engine state not being set correctly on loading saves
laser trap looping sfx
respawnPod bullet cantBeDestroyed
prospector secondary laser color
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
trench coop vine tether
Merge from Vehicles -> Main. Ice lake collider updates + Jarryd's WakeNearbyRigidbodies edit
Move ice lake snow colliders so it's easier to detect ice vs. snow in VehicleTerrainHandler (ice and snow share the same physics material)
Subtract Thai's boat mesh changes, since we can't stop the rigidbody complaining about convex colliders (despite it not being used for any world collisions)
Split margin now uses stage letterbox colour
Split border warning now fades in / out
Reset view size on stage restart
Fixed broken hijack bindings
Don't show hijack button if wrong player count
TTT: avoid clipping victory text in round report and other fixes (#1677)
In short (see #1677 for details):
- Round report panel now increases in width to fit the victory text, so that it no longer clips in certain languages
- Various fixes and improvements to avoid potential error cases
- Some hardcoded tables and colors are now members of CLSCORE so addons can modify them without overriding the whole system. These new members include: `CLSCORE.ScorePanelNames`, `CLSCORE.ScorePanelColor`, and `CLSCORE.WinTypes`
"Something is creating script errors" message now also shows the folder addon names, instead of falling back to the default "Something is creating script errors"
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Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
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Separated ice and snow coliders in the ice lakes
added passenger sitting pose to player animator
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Fix steering lerp bug that was messing with steering at high speeds. A couple of other high-speed adjustments.
Add payout slot to loot panel
finishing touches to tower / perimeter wall
Added carsdropiloot convar, can be set to false to stop modular cars dropping storage items on death
Show number of spins left from deposit
Terrain splats and topologies update
Take scrap from storage inventory instead of player inventory
Allow scrap to be deposited, only show spin menu item if there's enough scrap for a spin
updated npc positioning and cover markers in bandit town
striped construction related scripts from static gate
Fix NRE for missing vehicle push boxes
Added dof_toggle and dof_debug_toggle commands for easier input binding
Remove the extra loop to find the appropriate mesh override at runtime, instead make an override for every mesh if an override file has been created
Pause auto transform syncing while generating gibs
Add overrides for twig foundation and floor
Fixed not being able to make a new override on child entities of a prefab
Manifest
Fix demo browser scrolling
Custom loot panel for deposit/payout