198,617 Commits over 4,140 Days - 2.00cph!
Allow player commands to command the interaction already being performed.
Hide depositing of individual items from the UI.
OwnableCondition checks if building is useable.
PathFinder now caches all tile neighbours on init instead of doing neighbour look ups every search
Fixed prefab pool warmup only being executed on first server connect
Fixed missing conditional model references on wooden wall
Command pooling debug logging
Removed some holster effect prefabs with missing sound references
Fixed building conditional model prefab bundles
COmmand pooling cleanup, implemented IPooled
PlayerController cleanup
GUI save (should fix unit widget buttons again)
util.(De)Compress now return empty string if first argument is an empty string or no value
ContextMenuWidget.MenuItem returns children to pool when entering the pool
[D11] UI events can now be sent to a parent objects if the select object has no use for it/has not implemented the event.
Added UIEvent handlers for shoulder buttons.
Implemented Editor script for D11Advanced Button
Reworked UI events for more consistent naming
Fix context menu actions getting duplicated sometimes
tweak customiztion UI/ camera angles
changed some material/ texture compression
updated jenkinsfile to unity.Setup( '2018.2.4f1' )
enabled goat spawner in testbox to see if they are fixed
Merge from prefab_pooling_3
More animal reasoning improvements for Scientists.
Improved animal reasoning in Scientists.
Replaced radial menu with context menu, opens instantly with RMB
Fixed context menu indicator not showing
Fixed unit inspector buttons not working
mission notifications now show when returning to the menu, smoothed out some of the timings, reduced damage needed for damage missions.
Cargo ship decal progress
Awareness of thrown objects.
Avoidance of explosives.
Fixed need fulfillment not increasing mood back up to pre-needs values
interiors seams polish, railings
ship deck and interior dressing
added anim test key (C) to DevTools, triggers the TestAnimTriggerName trigger on all units in the match.
added Celebrate anim trigger and Celebrate states to all unit anim controllers
mission notifications now appear when mission progress is made, fade in/out, progress bar fill anim
Fixed some warnings related to setting animator IK weight outside of OnAnimatorIK
ObjectPool NRE safety
Game.Version ++ (nuke saves)
Fixed animal spawn loop when admin-spawning them via spawn console command
Buildings hide their own preview mesh when finished, rather than doing it in PlayerBuildingPlacement
Fixed construction when requirements in order is enabled
Added UIElementPosition.useEntityBounds option (fixes messy alignment of some UI elements with their
Disabled goat spawns on island01 until they're fixed
wip mission update notifications
UIMissionNotifications setup
added a mission notification panel to global UI.
added placeholder mission notification prefab.