162,157 Commits over 4,597 Days - 1.47cph!

7 Years Ago
Compile fix
7 Years Ago
Don't show engine component stat if that component doesn't affect a stat Replace yes/no test with just a standard + label
7 Years Ago
Remove unused RealmedRemove entry on CarLift
7 Years Ago
Replace animation curve with a remap
7 Years Ago
Merge from main
7 Years Ago
Have the damage texture only increase to a max of 70% when vehicle is usable, making it easier to differentiate from a wreck
7 Years Ago
Fixed incorrect power consumption display on water pump and powered water purifier in builds
7 Years Ago
WIP entities package import
7 Years Ago
Fix compile
7 Years Ago
Replaced the prevent building trigger on the car lift with a box volume sized to prevent building on top of it
7 Years Ago
Fixed several issues that were making total decay time incorrect. Made decay much faster (five minutes total) when vehicle is already in destroyed state.
7 Years Ago
Acceleration/top speed edits again
7 Years Ago
Revert back to original fix for item stacking problem
7 Years Ago
Fix TriggerHurtNotChild also running on the client on listen server, causing players to incorrectly get damaged
7 Years Ago
smart alarm and smart switch sounds
7 Years Ago
Tweak best acceleration curve
7 Years Ago
modular-car-scrape-loop audio file + sound def (physics scrape)
7 Years Ago
brake squeal volume tweak only play tire screeches if throttle is on modular-car-switch-seat audio files + sound def
7 Years Ago
Crafting time balance for engine components
7 Years Ago
Disabled minicopter spawns
7 Years Ago
Added car lift to compound sell orders
7 Years Ago
Car lift no longer default BP Car lift crafting cost balance (likely to change)
7 Years Ago
T3 engine components not craftable + researchable
7 Years Ago
Berry tweaks
7 Years Ago
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7 Years Ago
[D11] Added "quitdemo" command
7 Years Ago
[D11][UI] Allow access to skin store and create server screen in beta builds with command line -allowOnline
7 Years Ago
[D11] Chromatic aberration strength dropped
7 Years Ago
[D11][UI] Disabled Inventory player preview animations Change so that FrontendSFX will play not spawn sound effects. And Moved player preview to reduce memory footprint. Cache top right icons
7 Years Ago
[D11][UI][#4054] Increased size of map tooltips. [#4024] Fixed issues with send feedback popup and popup look
7 Years Ago
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7 Years Ago
[D11] Changing the lumens on various lighting effects to increase brightness
7 Years Ago
[D11] - detail map size reductions
7 Years Ago
[D11] Tweaked material falloffs on terrain for a more natural look.
7 Years Ago
[D11] Fix to bug 4142 - Impact Textures wrap around thrown weapons. Removed ability for thrown weapon materials to receive decals.
7 Years Ago
[D11] latest ragdoll fixes
7 Years Ago
[D11] latest ragdoll fixes
7 Years Ago
Ramp conditional model fixes
7 Years Ago
Ramp deploy volumes
7 Years Ago
Ramp socket revamp for more reliable placement
7 Years Ago
Ramp conditional model script fixes
7 Years Ago
Misc socket type
7 Years Ago
updated vehicle dashboard, adding low fuel light
7 Years Ago
Compound S2P Added vehicles & vehicles 2 vendors to compound Setup sell orders and costs Prices are temporary ready for public testing
7 Years Ago
Jump effects for new splats and water
7 Years Ago
Building block plywood textures (out of atlas) Renaming/Moving models for clarity
7 Years Ago
Memory stats view
7 Years Ago
merge from main