192,975 Commits over 4,049 Days - 1.99cph!
Merged from /fps_clothes_implementation
Rebuild viewmodel clothes on clothing change
First Person clothing works
First Person clothing works with skins
MachineProcess will disable entities on deposit, by defualt
charger trail disabled by default, enabled during charge attack, disabled again after.
Support for target marking in AI.
Break behaviour and log if there is an invalid subscription
Stole Bill Lowe's WaypointSet from Ruin.
more charver attack view + cleanup.
Unit.Knowledge will forget disabled or destroyed entities
Removed SetDesiredTarget.IsPlayerCommanded field, use action.IsPlayerCommanded instead
Agent desired target get/set method cleanup
Removed helk's experiment code
Merged from clothing branch
Fixed a spawn bug with Animals that would prevent them from coming alive.
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added ChargerAttackView (not working yet) and set values, prefab
fix for PlaceHolderAttackView nre
UI work separating game mode client UI from server triggers. Moved game mode stuff to its own namespace.
Updated Facepunch.Unity
Updated PostProcessingStack
Fixed effects from campfires being removed improperly
When in combat people should now drop any person or animal that they are carrying
Subtracting
26515 &
26516 - Fix for players unable to loot dropped items
Building AI scoring tweaks
Work time consideration range expanded
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Disable fog of war while in cinematic cam (cutscenes, skip to morn etc)
Hopefully fixing mac builds
ECS tick no longer uses a coroutine
Added button to open effect in effects editor
Reduced base health regen
Fixed NRE in VicinityEffectTrigger.ApplyToEntity (caused by entity already having the effect)
Effects editor work
People should no longer sit by the fire all the time instead of building
Campfire gives a lasting insulation buff (30 mins after leaving vicinity)
Fixed Campfire's VicinityEffects being enabled on creation
Fixed error spam and black screen after skipping to morning when playing on large island (island2)
TribeStartArea on testbox_nospawns
Round float slider values to 2 decimal places (options slider controls)