240,662 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Reduce default fertilizer production value for items. Composter description. GrowableEntity info display now displays when hovering a growable inside a planter, instead of the planter options.
5 Years Ago
adding player count to Team chat Team chat header and offset
5 Years Ago
[D11] + Remainder of the particle systems shadows turned off
5 Years Ago
Reverted 44321 (bug #2230 by P.Lewis) - causing substantial increase in draw counts. Will add follow-up task to investigate
5 Years Ago
[D11] Added class to get a Xuids for all players on a server
5 Years Ago
[D11] LODs for all Helicopter parts
5 Years Ago
[D11] Fixes for Botabag being see-through and Industrial Door Glass Material allowing player to see things they shouldnt see
5 Years Ago
merge from main
5 Years Ago
[D11][#3406] Fix for getting stuck at start menu
5 Years Ago
Merge from main
5 Years Ago
[D11] Further clothing changes missed by unshelving. Eyebrow fixes.
5 Years Ago
[D11] [UI] Localisation database format changes.
5 Years Ago
[D11][#3413] Fix for find join game main menu issue
5 Years Ago
Fix incorrect vals on 3mod chassis
5 Years Ago
Fixeroos
5 Years Ago
New fire
5 Years Ago
More formatting cleanup
5 Years Ago
Animate in stats button
5 Years Ago
Put OnHealthChanged event back to being server-only (as it originally was before I changed it a while ago), but moved it to BaseCombatEntity.Server so it won't confuse future newbies. Code review: Converted module component update calls to come from the vehicle, instead of using the Unity methods. Removed the OnEnable/OnDisable use entirely.
5 Years Ago
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5 Years Ago
Prevent "Look rotation viewing vector is zero" complaint from Unity
5 Years Ago
Another OnValidate switch to PreProcess
5 Years Ago
Merge coroutine/invoke changes branch
5 Years Ago
Use dictionary method instead of storing the action in the module
5 Years Ago
Merge from instruments
5 Years Ago
Another link.xml change
5 Years Ago
VehicleLiftObstuctionSensor removed. Use a basic TriggerBase instead.
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
don't call into NetworkVarNotify when angle NetworkVar hasn't changed
5 Years Ago
Free the old magnet occupant properly
5 Years Ago
Update magnet snap to use a similar system to VehicleLiftOccupantTrigger
5 Years Ago
Fix header text not centered
5 Years Ago
Push the "jump to me" button in more, give it more consistent colors
5 Years Ago
ServerHeader uses NetworkImage Memoized a bunch of stuff in the map's GridLayer to see if its faster
5 Years Ago
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5 Years Ago
Fix another null check problem
5 Years Ago
Add null check
5 Years Ago
Rewrote occupant trigger to use a more logical TriggerBase system. Adjusted layers on obstruction sensor. Protocol++.
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from new_commands
5 Years Ago
Add player.wakeupall server command (good for waking up lots of bots after a server restart)
5 Years Ago
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5 Years Ago
Fixed inventory.copyto not working when called from an input binding inventory.equipslot no longer looks for a player in front of the calling player (only works by passing in a player name) inventory.equipslottarget is a new command that takes no arguments and looks for a player in front of the calling player (good for input binds)
5 Years Ago
Backup
5 Years Ago
Updated gmodpublish.vpc
5 Years Ago
Fix merge errors
5 Years Ago
merge from main