240,662 Commits over 3,867 Days - 2.59cph!
Reduce default fertilizer production value for items. Composter description. GrowableEntity info display now displays when hovering a growable inside a planter, instead of the planter options.
adding player count to Team chat
Team chat header and offset
[D11] + Remainder of the particle systems shadows turned off
Reverted
44321 (bug #2230 by P.Lewis) - causing substantial increase in draw counts. Will add follow-up task to investigate
[D11] Added class to get a Xuids for all players on a server
[D11] LODs for all Helicopter parts
[D11] Fixes for Botabag being see-through and Industrial Door Glass Material allowing player to see things they shouldnt see
[D11][#3406] Fix for getting stuck at start menu
[D11] Further clothing changes missed by unshelving. Eyebrow fixes.
[D11] [UI] Localisation database format changes.
[D11][#3413] Fix for find join game main menu issue
Fix incorrect vals on 3mod chassis
Put OnHealthChanged event back to being server-only (as it originally was before I changed it a while ago), but moved it to BaseCombatEntity.Server so it won't confuse future newbies.
Code review: Converted module component update calls to come from the vehicle, instead of using the Unity methods. Removed the OnEnable/OnDisable use entirely.
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Prevent "Look rotation viewing vector is zero" complaint from Unity
Another OnValidate switch to PreProcess
Merge coroutine/invoke changes branch
Use dictionary method instead of storing the action in the module
VehicleLiftObstuctionSensor removed. Use a basic TriggerBase instead.
don't call into NetworkVarNotify when angle NetworkVar hasn't changed
Free the old magnet occupant properly
Update magnet snap to use a similar system to VehicleLiftOccupantTrigger
Fix header text not centered
Push the "jump to me" button in more, give it more consistent colors
ServerHeader uses NetworkImage
Memoized a bunch of stuff in the map's GridLayer to see if its faster
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Fix another null check problem
Rewrote occupant trigger to use a more logical TriggerBase system. Adjusted layers on obstruction sensor. Protocol++.
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Add player.wakeupall server command (good for waking up lots of bots after a server restart)
Fixed inventory.copyto not working when called from an input binding
inventory.equipslot no longer looks for a player in front of the calling player (only works by passing in a player name)
inventory.equipslottarget is a new command that takes no arguments and looks for a player in front of the calling player (good for input binds)