130,414 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Editor item creation tool
                
                
                
                
             
         
        
            
            
            
                
                Added wolf headdress model, textures, etc.
                
                
                
                
             
         
        
            
            
            
                
                portable electrical generator model + materials.
                
                
                
                
             
         
        
            
            
            
                
                A bunch of new ambient stings
                
                
                
                
             
         
        
            
            
            
                
                Fixed deployable guide missing some of the mesh
Added deployable distance to Construction component for helk
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added native water simulation solver path; more lightweight threading; updated RustNative binaries
Shore wetness blend masking; integrated across relevant standard shaders, controlled by terrain material
Added underwater spec occlusion
Updated water prefab
                
                
                
                
             
         
        
            
            
            
                
                Inventory contents contents
Item/container contents flags
Not Player Usable tag on collider objects - to make it so ent only 'usable' from specific point
                
                
                
                
             
         
        
            
            
            
                
                Oiljack animations and prefab setup
                
                
                
                
             
         
        
        
            
            
            
                
                Item containers can define the max stack size
Can define item defs to never drop a world model version
                
                
                
                
             
         
        
            
            
            
                
                First version of an optimized custom draw call batching system
                
                
                
                
             
         
        
            
            
            
                
                ItemDef - maximum draggable amount
                
                
                
                
             
         
        
            
            
            
                
                Added selection history editor window
Unified itemicon's smaller icon
Show contents on vessel item icons
                
                
                
                
             
         
        
            
            
            
                
                First pass at bullet flybys
                
                
                
                
             
         
        
            
            
            
                
                Missing parentheses.. Doh
                
                
                
                
             
         
        
            
            
            
                
                Updated quarry bucket collision
Added Oiljack gibs
                
                
                
                
             
         
        
            
            
            
                
                gibs for mining quarry @helk
Also adding a missing texture for oiljack
                
                
                
                
             
         
        
            
            
            
                
                Updated barricade.wood to use the generic texture atlas
                
                
                
                
             
         
        
            
            
            
                
                Selected item HUD cleanups
                
                
                
                
             
         
        
        
            
            
            
                
                Added AssetPool
Improved draw call batching
                
                
                
                
             
         
        
            
            
            
                
                Updated building block prefabs to use draw call batching
                
                
                
                
             
         
        
            
            
            
                
                Water Catcher loot panel wip
                
                
                
                
             
         
        
        
            
            
            
                
                entity pie menu ordered properly
drinking direct from catcher
                
                
                
                
             
         
        
            
            
            
                
                Fixed move back to catcher
                
                
                
                
             
         
        
            
            
            
                
                pistol and all the files! 
                
                
                
                
             
         
        
            
            
            
                
                Tweaked ocean shader and material further; custom lighting path for RUST_STD_WATER, avoiding indirect lighting and reflections
Added edit-mode placeholder water material; updated water prefab
Added quality modes affecting mesh and ocean shader lods
Final tweaks in terrain shader water interaction before merging
                
                
                
                
             
         
        
        
            
            
            
                
                added 3rd person animation for when the player is on fire.
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed that some building block conditional model renderers were disabled
                
                
                
                
             
         
        
            
            
            
                
                Inventory menu tweaks
Don't set audio.speaker on enter playmode in editor (cuz 3+ seconds to reset audiosystem)
Don't GC collect on enter playmode stuff in editor (cuz fuck it)
Enter playmode profiling (cuz it's still slow)
Fixed water not loading
                
                
                
                
             
         
        
            
            
            
                
                Watercatcher lootpanel UI tweaks
Updated phrases
                
                
                
                
             
         
        
            
            
            
                
                Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
                
                
                
                
             
         
        
            
            
            
                
                New door sounds
New bandage sounds
New airdrop plane sound
Lots of small misc sound tweaks
                
                
                
                
             
         
        
            
            
            
                
                sound fx and particle effects for when player is on fire
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added resourceDepositManager to randomly generate resource deposits on the map
survey charge spawns a visible resource shower when a deposit is found
mining quarry now latches onto resource deposit to extract minerals
                
                
                
                
             
         
        
        
            
            
            
                
                Water catcher water catching, blueprints, lootspawn
Network proto++
                
                
                
                
             
         
        
            
            
            
                
                Fixed fps.limit being stomped