192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Added windx manager api to compute wind force at location
7 Years Ago
more rat polish
7 Years Ago
Fixed missing LOD0 on diving mask
7 Years Ago
Added clothsim awnings to the compound scene / tweaked no-stripe materials
7 Years Ago
Diving Mask LODs Material fixes
7 Years Ago
sound player culling for awning
7 Years Ago
progress backup
7 Years Ago
Fixed server side stair collider rotation sometimes being incorrect after rotating
7 Years Ago
merge from main
7 Years Ago
lower awning volume
7 Years Ago
Dving Fins LODs
7 Years Ago
lod tweaks
7 Years Ago
awning cloth
7 Years Ago
Subtracting 26451
7 Years Ago
Awnings additonal stripe mask
7 Years Ago
Don't use triangular wall conditional model if there's a neighboring wall attached to the invisible side
7 Years Ago
use actual distance instead of senses distance in melee range check
7 Years Ago
Diving tank/regulator LODs
7 Years Ago
extra awning prefabs awnings placement in level scene2prefab compound
7 Years Ago
art
7 Years Ago
Bigger NavMeshAgents on Rat and Wolf
7 Years Ago
Data
7 Years Ago
Added Unit Families for more detailed control over hostility checks and fleeing. Improved some combat AI to make raiding work better.
7 Years Ago
extra color materials for awnings
7 Years Ago
Awnings final models/textures/prefabs
7 Years Ago
Wetsuit LODs
7 Years Ago
Removed housing & food count from tribe UI, pending settlements UI
7 Years Ago
Added Settlement entity type Supplies are now tracked for each settlement (GroupSupplies component now a Settlement component) Settlement indicator/info UI boilerplate Biome weather weight/druation/temperature tweaks, added hazy foggy and overcast to other seasons Fixed biome weather editor not adding new types Added EntityEx.AveragePosition (list of T : IEntity) UI Scripts cleanup Fixed data browser showing empty categories Version++
7 Years Ago
progress backup wip loading platforms
7 Years Ago
Added female wetsuit mesh
7 Years Ago
rat mesh weight polish, rat attack and sneak polish
7 Years Ago
Updated scientist spawns and patrol routes at Compound.
7 Years Ago
Added ents.FindAlongRay( vecStart, VecEnd, vecMins=nil, vecMaxs=nil ) = table Reduced lag with a very huge amount of notifications Reduced probabilty of the game crashing when rendering dupe icon Git: Slightly improved performace of player animations
7 Years Ago
Placeholder diving tank/regulator art
7 Years Ago
progress backup final ground meshes
7 Years Ago
active sentries added in compound scene2prefab
7 Years Ago
Never spectate disconnected players
7 Years Ago
Might have fixed the spectating bugs. There was an issue where the spectator entity didn't get destroyed on disconnect. The player would spawn a new character in a new round, but still have their spectator entity as well, which would grab the camera.
7 Years Ago
Needed some IsUnityNull() checks to replace simple null checks in interfaces that could be MonoBehaviours
7 Years Ago
Fix issues that occurred if a character was synced to a client when already dead, and the NetworkEntity was destroyed before init completed. Happened fairly reproducibly on game modes with lots of characters dying frequently, like zombie mode (with zombies dying).
7 Years Ago
compound sentry turrets
7 Years Ago
Fixed bugs on clients for players dying while in a vehicle
7 Years Ago
progression window bounds/clamping stuff
7 Years Ago
More progression UI progress, editor generation of content Greyscale UI shader
7 Years Ago
Change "didn't expect a Deserialize after Init" from error to warning
7 Years Ago
Heavy was OP
7 Years Ago
Bots are a bit more likely to jump off plane
7 Years Ago
restored all help prompt IDS and event listeneres
7 Years Ago
wetsuit bugfixes
7 Years Ago
added wetsuit hazmat suit also protects from getting wet can wear hats with goggles