240,657 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Added GrowableGeneEncoding utility class for storing multiple gene values into an int, ready for storage in item InstanceData. Removed gene modifier value stuff for now.
5 Years Ago
[D11] Material updates including all Spherical Tank, Lighthouse, Compound_Gate, Rock, Billboard, Bunker, Bus Stop, Checkpoint and Awning materials.
5 Years Ago
[D11] More FP Materials brought over
5 Years Ago
[D11] [Graphics] [#3171] Player black screen fixed
5 Years Ago
Chatline styling Hub restructure
5 Years Ago
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5 Years Ago
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5 Years Ago
+ Dropped the water shaders distortion effect, particles were messing with the distortion + changed the underwater prefab so it does not cast shadows
5 Years Ago
[D11] [UI] Fixed missing reference in AutoSave Handler.
5 Years Ago
Dominant gene calc fix. Only crossbreed with the same species.
5 Years Ago
[D11] Fixes 512 UI texture
5 Years Ago
[D11] Fixes 512 UI texture
5 Years Ago
[D11][UI] Improved error message for failing socket mod area check
5 Years Ago
Gene replacement. GrowableEntity attempts crossbreeding when entering the sapling stage (temp).
5 Years Ago
[D11][#3253] Changed socket_mod_area_check on 3 prefabs to socket_mod_terrain_check
5 Years Ago
merge from skeleton optimizations
5 Years Ago
Changed LOD bias back to original values.
5 Years Ago
[D11] Fixed UI texture sizes which saves about 400megs of VRAM
5 Years Ago
[D11] More UI Texture fixes
5 Years Ago
[D11] Fixed UI textures
5 Years Ago
[D11] Adds asset fiddler script to fix UI textures that are larger on consoles than they are on PC
5 Years Ago
[D11] Adds asset fiddler script to fix UI textures that are larger on consoles than they are on PC
5 Years Ago
Styling up News section, adding props to Container
5 Years Ago
Fixed the neighbouring check including itself.
5 Years Ago
[D11] [UI] Auto-save icon textures updated. Added logic for autosave animation, removed spritesheet animation. Added missing localisations.
5 Years Ago
[D11] + Final fixes to helicopters
5 Years Ago
Dominant neighbouring gene calculation per slot. Crossbreeding basics.
5 Years Ago
Updated ASE to 1.7.5.02
5 Years Ago
[D11] More FP materials brought over
5 Years Ago
Merge from main
5 Years Ago
Merge from hit detection benchmark
5 Years Ago
NewsItem StyledAvatar rename replaced Avatar with lazyloading remove unused
5 Years Ago
[D11] Base ps4 screen res changed to match base xb1
5 Years Ago
Added crossbreeding weighting to GrowableGeneProperties
5 Years Ago
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5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
[D11] Remove cave prefab - update manifest
5 Years Ago
[D11] Disable SceneToPrefab update all tools menu
5 Years Ago
Minor edits to repel system. Added testing object to test map.
5 Years Ago
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5 Years Ago
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5 Years Ago
Craggy cleanup
5 Years Ago
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5 Years Ago
Merge from boomer_iteration
5 Years Ago
Fixeroos
5 Years Ago
Hooked up other prefabs. Various polish & cleanup.
5 Years Ago
Working on repel force for non-mounted players inside vehicle. New TriggerPlayerForce script runs on the client.
5 Years Ago