240,657 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Few more tweaks
5 Years Ago
5 Years Ago
5 Years Ago
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5 Years Ago
▄▅▆▍ ▄▉▋▋, ▅▅▄▆ ▄▅▉▅ ▋▊▊▅▅█▊▇ & -▋° ▇█▍▉▄▍ ▆▊▉▌
5 Years Ago
Premature boomination fix
5 Years Ago
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5 Years Ago
5 Years Ago
Fix weapons root being left on if no weapons were fired Update animations
5 Years Ago
Scrollbar and formatting
5 Years Ago
Variant prefabs
5 Years Ago
Adjust player damage multiplier with vehicle speed
5 Years Ago
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5 Years Ago
more music and sfx
5 Years Ago
Really basic damage trigger implementation for player damage. Using existing systems for now but this isn't going to be good enough for cars.
5 Years Ago
Deployed 87bdc4e8 with MkDocs version: 1.0.4
5 Years Ago
Deployed 87bdc4e8 with MkDocs version: 1.0.4
5 Years Ago
Deployed 87bdc4e8 with MkDocs version: 1.0.4
5 Years Ago
Updated benchmark scene
5 Years Ago
Cherrypicking 45352, 45354
5 Years Ago
Re enabled other benchmarks
5 Years Ago
Fixed bug with transform update
5 Years Ago
Improvements to benchmark
5 Years Ago
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5 Years Ago
Reapply FCVAR_ARCHIVE to gmod_language
5 Years Ago
[D11] Main branch materials brought over
5 Years Ago
[D11] + Fixed missing helicopter not appearing in game
5 Years Ago
[D11] + Fix to launch_site helicopter (LOD distances working, collisions in correct place/actually existing, player able to shoot through window, etc)
5 Years Ago
[D11][#3253][#3257] Fixed issue with deploying water_catcher_small and enabled placing on foundations
5 Years Ago
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5 Years Ago
Alternative compost ticking approach
5 Years Ago
TTT: fix infinite traitor selection loop in case of bad cvar value TTT: Remove unused exploitable concommand "wepswitch"
5 Years Ago
[D11] SceneToPrefab update
5 Years Ago
Force 64k char chat limit Updated language files Translate more parts of the game's UI Player model editor (+ search bar and resizeability) Icon editor Lua Errors message Spawnmenu right click menus Workshop mounting/fetching messages Hide subscribe buttons with -noworkshop And display a nice message that we are running in -noworkshop
5 Years Ago
▇▇▇▉█ ▇▆▋█▄▍▌▇▉▉█ ▅▄▌█▅▅ ▉▍▋▄▊▇▆ ▌▌ ▇▉▌▇▄▊▋, ▋█▄▅▍▄ ▅▇▋▋▌ ▉▋▆ ▊▋█▆▋▇▋ █▊▍▉ ▉▅▉ ▇▉▆ █▌█▇█
5 Years Ago
Adding Tooltips to player avatar
5 Years Ago
Only update the transforms once per frame when needed
5 Years Ago
Added Entity.GetNWVarTable()
5 Years Ago
Fix studiomdl.exe DMX support
5 Years Ago
text style on chatline
5 Years Ago
Bugfix: {PS4/XB1} Code Lock lights do not show if they are locked or unlocked The fix: ramped up the emission intensity on the materials used for the lock. Changed the threshold for LOD2 so that the lights are visible from a reasonable distance
5 Years Ago
Styling on serverinfo tabs
5 Years Ago
Text colour Switch Server drawer styling
5 Years Ago
fixing font issues now using Roboto
5 Years Ago
Assigned generic.genes to existing plant types.
5 Years Ago
Gene types can now be weighted per type and also per gene slot. Added generic.genes definition.
5 Years Ago
Fix for tree pooling
5 Years Ago
Stripping old unused imports
5 Years Ago
Setting avatar to accept isOnline props Setting avatar to accept leader status