192,974 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Bots are a bit more likely to jump off plane
7 Years Ago
restored all help prompt IDS and event listeneres
7 Years Ago
wetsuit bugfixes
7 Years Ago
added wetsuit hazmat suit also protects from getting wet can wear hats with goggles
7 Years Ago
Tweaked a few stats. Dodging should now actually be based on the target's agility rather than the attacker. Trying some changes to getting flee destination to avoid it getting stuck so much.
7 Years Ago
updated diving gear added oxygen tank no more cold breath under water protocol++
7 Years Ago
correctly named rat attack event
7 Years Ago
debug selected animals can be commanded to attack
7 Years Ago
progress backup compound scene2prefab
7 Years Ago
More progression bits
7 Years Ago
More progression UI
7 Years Ago
missed file from last cl
7 Years Ago
moar raid AI WIP
7 Years Ago
adding pulse to the career button updated help prompt
7 Years Ago
rat mesh polish rat idle polish added anim events to rat attacks
7 Years Ago
Progression window zoom/pan and improved layout
7 Years Ago
Unit eye color/size control in debug view
7 Years Ago
Fixed an oversight in UIElement component state caching that would cause pooled elements to cache additional components and not manage their state correctly
7 Years Ago
Raid AI now enables animals to find the player's units even if out of sight range. Rats have stats now
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
Placeholder wetsuit art (missing female version for now)
7 Years Ago
more
7 Years Ago
removed Animator.speed = 1f / Unit.BaseView.transform.localScale.x
7 Years Ago
more
7 Years Ago
more
7 Years Ago
update biter with rig
7 Years Ago
rat sleep anims are better
7 Years Ago
ai_dormant true by default
7 Years Ago
more
7 Years Ago
Raid AI WIP
7 Years Ago
Added game_event.trigger console cmd
7 Years Ago
expose progression layout rect multiplier (to account for size difference between the two graphs) Added game event utility to debug tools (under new utility & gameplay tab)
7 Years Ago
progress backup compound scene2prefab
7 Years Ago
Research mehanic uses the fullscreen progression window, takes layout from Unlock defs GraphRect, which can be editor in Before/Progression Designer (WIP) Research is global again (the fuck was I doing at 9am) Progression window positions nodes using their editor graph position Added Research unlock method to UnlockDefinition
7 Years Ago
squad editor wip help prompts
7 Years Ago
Added IsCannibal bool to Ecological Parameters. Animals will now only eat corpses of other animals if starving or cannibal
7 Years Ago
Removed ancient code to ignore multiple position ticks that were received in a single frame Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
7 Years Ago
Fix for entities potentially being hidden by fog when they shouldnt
7 Years Ago
progress backup
7 Years Ago
Removed changes that failed to fix Dormant bug.
7 Years Ago
EAC SDK update
7 Years Ago
Research stations now their own data, no longer saved in GroupProgression, allowing for multiple concurrent research choices (the fuck was I doing at 2am) Version++
7 Years Ago
adding tiles ztl
7 Years Ago
Merge in UI work
7 Years Ago
Did some dumb things, fixing them up to make sense here. Also discovered why King Of The Hill UI scores broke in the first place - it was a bug with empty strings in the networking system. Tried to do a proper fix, but ended with a workaround fix.
7 Years Ago
7 Years Ago
UI stuff again
7 Years Ago
more ztl
7 Years Ago
unlock times data