249,606 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Don't allow looting storage or engine modules when the car has a lock and the looter doesn't have the key
5 Years Ago
Increase restrictions on passengers mounting moving vehicles. Max speed for mounting as a passenger is now 7km/h
5 Years Ago
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5 Years Ago
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5 Years Ago
More work on car keys/locks
5 Years Ago
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5 Years Ago
Clamping LOD level support to 8 max, RendererInfo includes more information, updated the test scene to generate from a list of monuments.
5 Years Ago
Show a proper error message if device registration fails (most likely because notifications are disabled)
5 Years Ago
Show a proper error message if device registration fails (most likely because notifications are disabled)
5 Years Ago
Update translations
5 Years Ago
Update translations
5 Years Ago
Fix server time being labeled as the map
5 Years Ago
Stick all the localization stuff in try catches because I'm sure someone will have a messed up phone where it crashes (even though it shouldn't) Lowercase the original locale string (should make portugese and chinese actually work) Version bump More consistent button spacing on the settings page Fix notification setup error and hub header not localizing Fix retry button not using the right localization key Bug fixes (including making chinese work for real) Fix server time being labeled as the map
5 Years Ago
Bug fixes (including making chinese work for real)
5 Years Ago
Fix retry button not using the right localization key
5 Years Ago
Fix notification setup error and hub header not localizing
5 Years Ago
More consistent button spacing on the settings page
5 Years Ago
Version bump
5 Years Ago
Lowercase the original locale string (should make portugese and chinese actually work)
5 Years Ago
Stick all the localization stuff in try catches because I'm sure someone will have a messed up phone where it crashes (even though it shouldn't)
5 Years Ago
Fix tapping on notifications not loading the page it should when the app isn't already loaded
5 Years Ago
WIP support for other languages More localization stuff Even more localization Drop i18n-js cause it sucks Add button links to submit feedback or help translate in settings, hook up other languages from crowdin Set moment's locale as well so timestamps are translated properly Fix missing translation on the combined player map marker Fix tapping on notifications not loading the page it should when the app isn't already loaded
5 Years Ago
Fix missing translation on the combined player map marker
5 Years Ago
Set moment's locale as well so timestamps are translated properly
5 Years Ago
Add button links to submit feedback or help translate in settings, hook up other languages from crowdin
5 Years Ago
Drop i18n-js cause it sucks
5 Years Ago
Even more localization
5 Years Ago
More localization stuff
5 Years Ago
WIP support for other languages
5 Years Ago
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5 Years Ago
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5 Years Ago
Added conversion utilities for all the other LOD components etc.
5 Years Ago
fixed boat mesh (holes) and collider
5 Years Ago
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5 Years Ago
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5 Years Ago
Updated triangle grill and ladder hatch bounds (Fixes damage not applied when hit on the edges)
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
vehicle missing key start failure sounds
5 Years Ago
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5 Years Ago
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5 Years Ago
TTT: Optimised streaming of end-of-round report (#1678) * Optimised SCORE:StreamToClients implementation - ``SCORE:StreamToClients`` now compresses its contents before sending it to the client - Optimised sending the event payload in multiple parts, specifically by separating the part-splitting net message from the final arrival message. This introduces a new net message ``TTT_ReportStream_Part``. - Event table sorting now happens after it's read on the client instead of before it's written on the server - Raised the part separation limit to 65529 from 65500 Some additional small changes to the surrounding file: - GetDamageType is no longer converted to a string in kill events as TableToJSON no longer as an issue encoding large integers - CurTime is no longer rounded in events, causing events happening at near the same time to be ordered properly - Changed pairs ``SCORE.Events`` loop to numeric-for New net message specs: - ``TTT_ReportStream``: UInt-16 length, BinaryString[length] data - ``TTT_ReportStream_Part``: BinaryString[65529] data
5 Years Ago
Split-screen proof of concept Merge branch 'master' into split-screen Switch between split-screen and one camera on player death Animate transition from split-screen to single camera Update Jenkinsfile !redux Fixed going back to split-screen after reviving a player Fixed respawn pod regression !redux Merge remote-tracking branch 'origin/master' into split-screen Rotating split screen proof of concept First attempt at transition between single and split screen Working on fixing split-screen transition on death / revive Much much better split-screen camera positioning Fixed how view scale changes when transitioning to split-screen Merge remote-tracking branch 'origin/master' into split-screen Fixed transition to single screen on player death Fixed visual hitch on respawning player !redux Merge remote-tracking branch 'origin/master' into split-screen !redux Include Unlit/Texture shader in builds !redux Speech bubbles are now in world space Merge remote-tracking branch 'origin/master' into split-screen Speech bubbles are now per-screen in splitscreen Simpler approach to splitscreen speech bubbles Revert "Speech bubbles are now per-screen in splitscreen" This reverts commit a0677a791c53b73b2529c051b9da29c099311e77. Revert "Speech bubbles are now in world space" This reverts commit 2c1a7c72f1549ae85ac8dc597a00c3c10d23a3c4. Merge branch 'speech-bubbles' into split-screen Merge remote-tracking branch 'origin/master' into split-screen Big speech bubble positioning refactor Merge remote-tracking branch 'origin/master' into split-screen Started work on Vignette split-screen support Vignette fully works in split-screen Fixed audio listener position in split-screen Making sure single-screen co-op still works Can now switch between single cam and split-screen in settings Merge branch 'split-screen' Merge remote-tracking branch 'origin/master' !redux
5 Years Ago
Making sure single-screen co-op still works Can now switch between single cam and split-screen in settings
5 Years Ago
5 Years Ago
Quadruple console history log if game is started with developer 1 or higher A different approach to newline rebuilding in console deduplication to hopefully fix the scrollbar issue
5 Years Ago
Tidied up and commented code, added a test to compare to RendererLOD
5 Years Ago
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