130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Updated barricade.wood to use the generic texture atlas
                
                
                
                
             
         
        
            
            
            
                
                Selected item HUD cleanups
                
                
                
                
             
         
        
        
            
            
            
                
                Added AssetPool
Improved draw call batching
                
                
                
                
             
         
        
            
            
            
                
                Updated building block prefabs to use draw call batching
                
                
                
                
             
         
        
            
            
            
                
                Water Catcher loot panel wip
                
                
                
                
             
         
        
        
            
            
            
                
                entity pie menu ordered properly
drinking direct from catcher
                
                
                
                
             
         
        
            
            
            
                
                Fixed move back to catcher
                
                
                
                
             
         
        
            
            
            
                
                pistol and all the files! 
                
                
                
                
             
         
        
            
            
            
                
                Tweaked ocean shader and material further; custom lighting path for RUST_STD_WATER, avoiding indirect lighting and reflections
Added edit-mode placeholder water material; updated water prefab
Added quality modes affecting mesh and ocean shader lods
Final tweaks in terrain shader water interaction before merging
                
                
                
                
             
         
        
        
            
            
            
                
                added 3rd person animation for when the player is on fire.
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed that some building block conditional model renderers were disabled
                
                
                
                
             
         
        
            
            
            
                
                Inventory menu tweaks
Don't set audio.speaker on enter playmode in editor (cuz 3+ seconds to reset audiosystem)
Don't GC collect on enter playmode stuff in editor (cuz fuck it)
Enter playmode profiling (cuz it's still slow)
Fixed water not loading
                
                
                
                
             
         
        
            
            
            
                
                Watercatcher lootpanel UI tweaks
Updated phrases
                
                
                
                
             
         
        
            
            
            
                
                Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
                
                
                
                
             
         
        
            
            
            
                
                New door sounds
New bandage sounds
New airdrop plane sound
Lots of small misc sound tweaks
                
                
                
                
             
         
        
            
            
            
                
                sound fx and particle effects for when player is on fire
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added resourceDepositManager to randomly generate resource deposits on the map
survey charge spawns a visible resource shower when a deposit is found
mining quarry now latches onto resource deposit to extract minerals
                
                
                
                
             
         
        
        
            
            
            
                
                Water catcher water catching, blueprints, lootspawn
Network proto++
                
                
                
                
             
         
        
            
            
            
                
                Fixed fps.limit being stomped
                
                
                
                
             
         
        
            
            
            
                
                Fixed PostOpaqueDepth not working in edit-mode
                
                
                
                
             
         
        
            
            
            
                
                Item containers can restrict to single item type
                
                
                
                
             
         
        
            
            
            
                
                Candlehat/Minerhat use fuel and don't break when they've run out
Watercatcher icons
                
                
                
                
             
         
        
            
            
            
                
                Reduced lag in large fightfights
Made arrows/spears easier to pick up
Arrows/Spears no longer block bullets/arrows/spears/meleeattacks
                
                
                
                
             
         
        
            
            
            
                
                Fixed for PostOpaqueDepth when screen size is zero
More water tweaks
                
                
                
                
             
         
        
            
            
            
                
                Updated shadervariants
Fixed save compatibility issues
                
                
                
                
             
         
        
        
            
            
            
                
                quarry saves/loads properly
Updated lowgrade fuel to use less cloth
added icons for survey charge and mining quarry
                
                
                
                
             
         
        
        
            
            
            
                
                mining quarry icon update
                
                
                
                
             
         
        
            
            
            
                
                Fixed shadow bug introduced by water2
Added small opt to update border mesh only on snap motion
Ocean material visibility tweak
                
                
                
                
             
         
        
            
            
            
                
                Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
                
                
                
                
             
         
        
            
            
            
                
                More building optimizations
                
                
                
                
             
         
        
        
            
            
            
                
                Water bottle - start with some water
                
                
                
                
             
         
        
            
            
            
                
                Reduced size of water collider because those insane scales really mess with its accuracy
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed the normal map for the portable generator (thanks Bill/Vincent)
                
                
                
                
             
         
        
            
            
            
                
                Damage balance
Slightly reduced damages from last week
Alt ammo types always better than standard in terms of damage
shotgun slug does lots of damage