249,606 Commits over 3,959 Days - 2.63cph!
Don't allow looting storage or engine modules when the car has a lock and the looter doesn't have the key
Increase restrictions on passengers mounting moving vehicles. Max speed for mounting as a passenger is now 7km/h
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More work on car keys/locks
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Clamping LOD level support to 8 max, RendererInfo includes more information, updated the test scene to generate from a list of monuments.
Show a proper error message if device registration fails (most likely because notifications are disabled)
Show a proper error message if device registration fails (most likely because notifications are disabled)
Fix server time being labeled as the map
Stick all the localization stuff in try catches because I'm sure someone will have a messed up phone where it crashes (even though it shouldn't)
Lowercase the original locale string (should make portugese and chinese actually work)
Version bump
More consistent button spacing on the settings page
Fix notification setup error and hub header not localizing
Fix retry button not using the right localization key
Bug fixes (including making chinese work for real)
Fix server time being labeled as the map
Bug fixes (including making chinese work for real)
Fix retry button not using the right localization key
Fix notification setup error and hub header not localizing
More consistent button spacing on the settings page
Lowercase the original locale string (should make portugese and chinese actually work)
Stick all the localization stuff in try catches because I'm sure someone will have a messed up phone where it crashes (even though it shouldn't)
Fix tapping on notifications not loading the page it should when the app isn't already loaded
WIP support for other languages
More localization stuff
Even more localization
Drop i18n-js cause it sucks
Add button links to submit feedback or help translate in settings, hook up other languages from crowdin
Set moment's locale as well so timestamps are translated properly
Fix missing translation on the combined player map marker
Fix tapping on notifications not loading the page it should when the app isn't already loaded
Fix missing translation on the combined player map marker
Set moment's locale as well so timestamps are translated properly
Add button links to submit feedback or help translate in settings, hook up other languages from crowdin
Drop i18n-js cause it sucks
WIP support for other languages
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Added conversion utilities for all the other LOD components etc.
fixed boat mesh (holes) and collider
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Updated triangle grill and ladder hatch bounds (Fixes damage not applied when hit on the edges)
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vehicle missing key start failure sounds
TTT: Optimised streaming of end-of-round report (#1678)
* Optimised SCORE:StreamToClients implementation
- ``SCORE:StreamToClients`` now compresses its contents before sending it to the client
- Optimised sending the event payload in multiple parts, specifically by separating the part-splitting net message from the final arrival message. This introduces a new net message ``TTT_ReportStream_Part``.
- Event table sorting now happens after it's read on the client instead of before it's written on the server
- Raised the part separation limit to
65529 from
65500
Some additional small changes to the surrounding file:
- GetDamageType is no longer converted to a string in kill events as TableToJSON no longer as an issue encoding large integers
- CurTime is no longer rounded in events, causing events happening at near the same time to be ordered properly
- Changed pairs ``SCORE.Events`` loop to numeric-for
New net message specs:
- ``TTT_ReportStream``: UInt-16 length, BinaryString[length] data
- ``TTT_ReportStream_Part``: BinaryString[
65529] data
Split-screen proof of concept
Merge branch 'master' into split-screen
Switch between split-screen and one camera on player death
Animate transition from split-screen to single camera
Update Jenkinsfile !redux
Fixed going back to split-screen after reviving a player
Fixed respawn pod regression !redux
Merge remote-tracking branch 'origin/master' into split-screen
Rotating split screen proof of concept
First attempt at transition between single and split screen
Working on fixing split-screen transition on death / revive
Much much better split-screen camera positioning
Fixed how view scale changes when transitioning to split-screen
Merge remote-tracking branch 'origin/master' into split-screen
Fixed transition to single screen on player death
Fixed visual hitch on respawning player
!redux
Merge remote-tracking branch 'origin/master' into split-screen
!redux
Include Unlit/Texture shader in builds !redux
Speech bubbles are now in world space
Merge remote-tracking branch 'origin/master' into split-screen
Speech bubbles are now per-screen in splitscreen
Simpler approach to splitscreen speech bubbles
Revert "Speech bubbles are now per-screen in splitscreen"
This reverts commit a0677a791c53b73b2529c051b9da29c099311e77.
Revert "Speech bubbles are now in world space"
This reverts commit 2c1a7c72f1549ae85ac8dc597a00c3c10d23a3c4.
Merge branch 'speech-bubbles' into split-screen
Merge remote-tracking branch 'origin/master' into split-screen
Big speech bubble positioning refactor
Merge remote-tracking branch 'origin/master' into split-screen
Started work on Vignette split-screen support
Vignette fully works in split-screen
Fixed audio listener position in split-screen
Making sure single-screen co-op still works
Can now switch between single cam and split-screen in settings
Merge branch 'split-screen'
Merge remote-tracking branch 'origin/master'
!redux
Making sure single-screen co-op still works
Can now switch between single cam and split-screen in settings
Quadruple console history log if game is started with developer 1 or higher
A different approach to newline rebuilding in console deduplication to hopefully fix the scrollbar issue
Tidied up and commented code, added a test to compare to RendererLOD
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