200,008 Commits over 4,140 Days - 2.01cph!
Tweaked animal speeds
Added effects.grass
Tweaked spawn counts
Perf/Memory tweaks
Fixed performance regression
Don't run analytics in editor
Fixed error reporting sometimes failing
Fixed spawn population filters (/blame changeset 7129)
fullscreen exclusive mode
Reverted possible Windows path fuckup which shouldn't have been committed in the first place
Second Windows path fuckup
Fixed re-saving every asset in editor after playing (please give us InstantiateInactive @unity3d)
Tree optimizations
Protocol++ (network)
Added INeedsToStartDisabled to a bunch of scripts
More INeedsToStartDisabled
Entity.isClient set up properly before entity is activated
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
fixed uncrouching into ceilings and rocks
Fix resource nodes not visually getting smaller based on contents
Lose anim added to controller and test script