197,427 Commits over 4,110 Days - 2.00cph!
Fixed EnemyOverlayWidget not freeing up icons used by dead targets
Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
wip:
match definition
game tags
victory conditions
match actions
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Merging glow effect back into the mission branch.
Caching outline effect reference in MissionManager
Payphone glow handling the fact that payphones spawn in and out on the Client.
more victory conditions wip
Disable glow after user interacts for the first time after connecting
Payphone glow effect work + mission instance rename.
merged rework branch to main
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fixed positioning of the map so it sits better in the player's hands
aimcones slightly tighter because they're now aimcones and not aimsquares
rocketlauncher can fire 50 rockets before breaking instead of 18-22
Presumably fixed ammo wooden box skin
Rocket factory / walkway layout progress
more merging, more moving
RFormation into Formation, reworked all references
Tweaked skin specs to mitigate head/body seam
Activity refactored to no longer use enums, definitions are used for categories and types, as well as data mapping (text templates, icons, etc)
wip changing all board static references to instance
Fixed more dodgy terrain triggers
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