197,427 Commits over 4,110 Days - 2.00cph!

8 Years Ago
more refactoring prep
8 Years Ago
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8 Years Ago
Fixed skin ss scatter not working Updated core generic shader
8 Years Ago
Disabled secondary light spec highlights on water surfaces
8 Years Ago
More rotor material tweaks
8 Years Ago
More deletes
8 Years Ago
More deletes
8 Years Ago
Deleting some sound files
8 Years Ago
More fx
8 Years Ago
Waterfall & river FX wip
8 Years Ago
more
8 Years Ago
more
8 Years Ago
started refactoring loads of shit
8 Years Ago
river and loot stuff wip
8 Years Ago
more
8 Years Ago
more
8 Years Ago
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8 Years Ago
Merge 11135 from main/2017b
8 Years Ago
Fixed Diplomacy.Add duplicate key
8 Years Ago
MatchAction wip experiments
8 Years Ago
2017b
8 Years Ago
Scene stuff. Fixed the pine tree that someone made neon-green. Fixed the baby pines that somehow received growth hormones.
8 Years Ago
testing out some shit
8 Years Ago
Added useVertexNormal and doubleSided lighting option Reduced albedo on rotor materials for heli and cargo plane + enabled normal and double sided
8 Years Ago
Added rust/std particle for consistently lit particles + opaque/cutout deferred path Fixed wood and cloth flecks impact particle materials
8 Years Ago
moved launch_site silo to industrial structures folder, standalone model moved launch_site warehouse to warehouse folder, standalone model pavements modular set WIP scene re-arranging the office side flow, decluttering a bit
8 Years Ago
VictoryCondition can now have an associated condition value which the condition checker evaluates the gamestate against basic MatchDefinition and DeathMatch definitions
8 Years Ago
Moved to a class based VictoryCondition checker setup, so different victory conditions can be added to a GameInstance per match at runtime. Added team eliminated VC checker
8 Years Ago
pre forest tweak
8 Years Ago
radtown stuff
8 Years Ago
wip turn queue bar test
8 Years Ago
TimeScale physics test Fixed EnemyOverlayWidget assigning multiple icons to the same Unit
8 Years Ago
Update support link for DirectX error message
8 Years Ago
More messing around trying to figure out the NoSteamAPI errors
8 Years Ago
Moved a file
8 Years Ago
Moved post pro into standard assets
8 Years Ago
scene stuff
8 Years Ago
Deleted old ExternalAssets in proj root
8 Years Ago
util.Trace* functions will no longer crash the game when used before the world is initialized (and will silently fail when used too soon)
8 Years Ago
space_center_office_bld_b wip level update
8 Years Ago
Fixed lit emissive smoke vertex lighting; e.g. heli lit smoke
8 Years Ago
Version++
8 Years Ago
Items spawned via terrain system extensions are given a vertical offset to avoid falling through the world
8 Years Ago
AI event logging under seperate flag from decision logging UIIMaskedImage native shader port Fixed people dropping items that they need for building
8 Years Ago
GameManager out of bounds log uses actual world bounds now
8 Years Ago
Update Windows build scripts for build server
8 Years Ago
Misc
8 Years Ago
Fixing missing positions on seat buildings
8 Years Ago
fixed retarded logging
8 Years Ago
more logging