197,429 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Various territorial AI tweaks
8 Years Ago
The second fix.
8 Years Ago
Minor UnitView.OnPlaySound optimisation
8 Years Ago
More AI tweaks
8 Years Ago
Rage consideration, removed Feels Threatend condition from Flight goal
8 Years Ago
Manifest
8 Years Ago
The first of the promised "fixes"
8 Years Ago
Mission accept/decline and other mission work. Needs a couple of fixes.
8 Years Ago
test map change, control lowered to 100, 2 capture tiles
8 Years Ago
Deleting a PSD that apparently is evil
8 Years Ago
Renamed junkpiletest to junkpile_a
8 Years Ago
Merge from main
8 Years Ago
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
8 Years Ago
merge last into main
8 Years Ago
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8 Years Ago
some hand pose anims
8 Years Ago
recoil compensation baseline only enabled on ak47 and lr300 to test (some bugs left)
8 Years Ago
fixed main scene
8 Years Ago
adding icon font, new unit panel texture, wip UI work, changed unit panel
8 Years Ago
Tribe create post tweaks
8 Years Ago
Fixed building placement NRE caused by disabled ScreenShake effect
8 Years Ago
JenkinsFile for Unity 2017.1.0b7
8 Years Ago
Picking all the cherries
8 Years Ago
Merge from 2017b
8 Years Ago
Fixed human_walk animation (frankie please check import settings) Snow weather tweaks Branch attachment fixes
8 Years Ago
Misc
8 Years Ago
Actually fixed it
8 Years Ago
Fixed bad GameState checks in ECS
8 Years Ago
Misc
8 Years Ago
InteractionPositions never check if blocked more than once per physics step Session runs PostStartNew prior to playing cutscene where applicable
8 Years Ago
Moved entity bounds check to worldManager post spawn routine
8 Years Ago
Fade fixes
8 Years Ago
Mine loot in mines. Various fixes.
8 Years Ago
More
8 Years Ago
Various UI overlay fade fuckery
8 Years Ago
Territory Location Selector caching fuckery
8 Years Ago
8 Years Ago
Various UI and game state cleanup/refactoring
8 Years Ago
Fixed effects.bloom disabling the effect instead of switching between low and high quality
8 Years Ago
The territory map is now only updated if set dirty
8 Years Ago
Rocket factory progress / new paths throughout the level
8 Years Ago
more
8 Years Ago
more male vox
8 Years Ago
Merge from hapis4
8 Years Ago
Merge from hapis4
8 Years Ago
pre merge
8 Years Ago
new male vox sfx
8 Years Ago
Tweaked clutter rock scale so they're not as easily confused with collectible ores
8 Years Ago
Ores in the arid biome are covered in sand ever so slightly (similar to snow on ores in the arctic biome)
8 Years Ago
API updater