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Various territorial AI tweaks
Minor UnitView.OnPlaySound optimisation
Rage consideration, removed Feels Threatend condition from Flight goal
The first of the promised "fixes"
Mission accept/decline and other mission work. Needs a couple of fixes.
test map change, control lowered to 100, 2 capture tiles
Deleting a PSD that apparently is evil
Renamed junkpiletest to junkpile_a
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
recoil compensation baseline
only enabled on ak47 and lr300 to test (some bugs left)
adding icon font, new unit panel texture, wip UI work, changed unit panel
Fixed building placement NRE caused by disabled ScreenShake effect
JenkinsFile for Unity 2017.1.0b7
Fixed human_walk animation (frankie please check import settings)
Snow weather tweaks
Branch attachment fixes
Fixed bad GameState checks in ECS
InteractionPositions never check if blocked more than once per physics step
Session runs PostStartNew prior to playing cutscene where applicable
Moved entity bounds check to worldManager post spawn routine
Mine loot in mines.
Various fixes.
Various UI overlay fade fuckery
Territory Location Selector caching fuckery
Various UI and game state cleanup/refactoring
Fixed effects.bloom disabling the effect instead of switching between low and high quality
The territory map is now only updated if set dirty
Rocket factory progress / new paths throughout the level
Tweaked clutter rock scale so they're not as easily confused with collectible ores
Ores in the arid biome are covered in sand ever so slightly (similar to snow on ores in the arctic biome)