225,129 Commits over 3,714 Days - 2.53cph!

7 Years Ago
version++
7 Years Ago
Burner damage range is now 3-4 up from 2-4 Launcher attack no longer LOS checks units
7 Years Ago
Basic game analytics 100mb upload limit Analytic templates
7 Years Ago
Foliage displacement no longer creates a second camera (eliminates all overhead)
7 Years Ago
WeatherWidget listens to events on WorldManager rather than doing a check for season changes every day
7 Years Ago
Lock camera when large map is open
7 Years Ago
Fixed Knowledge overlay labels flashing when cycling selected unit Fixed knowledge overlay labels not showing for entities that were out of the camera's view frustum on activation
7 Years Ago
Drug zones get displayed on the map.
7 Years Ago
Update view clone when opening detail view modal
7 Years Ago
Zone season stuff to partial, cleanup
7 Years Ago
reworked local games to use Invoke for turn timer instead of system timer, to fix local games breaking on timeout (threading issue)
7 Years Ago
Can now click on large map icons for GPS directions
7 Years Ago
macOS: VPC builds use OSX 10.7 SDK & libc++
7 Years Ago
Added play button
7 Years Ago
Added Entity.IsScripted Fixed timer.Adjust erroring but working Fixed Weapon.IsScripted's return value
7 Years Ago
attachmentpoint data for mushroom as warning was annoying
7 Years Ago
Fixed a condition I broke in the earlier refactors
7 Years Ago
Web graphs use UniqueUsers Show entire month Click/Highlight day Show hours of day Project links to analytics Title on day graph
7 Years Ago
Ignore errors
7 Years Ago
Fixed tilefall
7 Years Ago
latest unity fixes additive animation layer bug so turned it back on
7 Years Ago
Don't send tile hover mouse events to the server when playing the AI
7 Years Ago
Can now play more than one AI game in a row without it breaking. Fixed multiplayer mode not working properly. Version++
7 Years Ago
removed black mask from speedo masks
7 Years Ago
reduced size and removed black mask on minimap icons
7 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
7 Years Ago
scene
7 Years Ago
Switched notification panel Hide map markers / start effects when joining a mission
7 Years Ago
reduced size of steam icons and made mask transparent
7 Years Ago
made chat box one image
7 Years Ago
made alert box 1 image
7 Years Ago
Fix
7 Years Ago
Scene stuff Boar and Wolf behaviour and initial rough stats
7 Years Ago
We now spawn navmesh on adjacent cells to npcs as well, so that they don't run out of navmesh.
7 Years Ago
Basic fists damage working + extra stuff
7 Years Ago
You don't really need to aim down sights... of your fists
7 Years Ago
Fixed some exceptions when disbanding a party Fixed hunting collections destroying themselves when down to one unit (exposed a setting on UnitCollectionSettings)
7 Years Ago
Added a hostile check so you can't invite hostile units to a party
7 Years Ago
NPCs slow down when going to get drugs, if they were previously running
7 Years Ago
Merge trunk latest into Drug Sell Zone branch
7 Years Ago
UI update
7 Years Ago
Bear improvements. Scene stuff.
7 Years Ago
Better movement/spacing logic for parties
7 Years Ago
Merge drug sell zones into trunk. Will need a UI update that I'll do in a minute...
7 Years Ago
Scene stufff Layer fixes Torchlight prefab and fx
7 Years Ago
Art edit
7 Years Ago
Cleaned up and refactored a lot of the new party/collection management logic
7 Years Ago
Tidying up
7 Years Ago
More scene stuff.
7 Years Ago
Scene stuff LOD tweaks