224,602 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Let's not forget to commit the deletes...
7 Years Ago
Removed strips planner. Removed StagPoint HTN system. General branch cleanup.
7 Years Ago
AI put to full dynamic navmesh mode.
7 Years Ago
more building placement work - buildings now rotate on a plane oriented to the surface normal rather than looking at a physics point also fixed being able to place at invalid rotations (again)
7 Years Ago
added a check to GridScoreAtLocation to catch for NaN score results from a grid (need to look into why threat grid is returning a NaN)
7 Years Ago
Moved welfare payment messages from InfoMessage to Notification. +material change
7 Years Ago
More stuff.
7 Years Ago
Added an editor preference that exits Play mode in the editor when a compile is detected
7 Years Ago
More prepwork
7 Years Ago
Instancing for DrugZone platforms.
7 Years Ago
Added an alert popup for the UI. Can pass in multiple options with blocks and display a message. Need to add support to show view controllers modally now.
7 Years Ago
More fixes.
7 Years Ago
NPC fix. Missing assets.
7 Years Ago
Fixed (sort of) "Dimensions of color surface does not match dimensions of depth surface" errors on screen size change.
7 Years Ago
erode random chunk pixel if needed
7 Years Ago
Error fixing.
7 Years Ago
Added ChangeIndex
7 Years Ago
bits
7 Years Ago
improved chunk rotation physics
7 Years Ago
Various
7 Years Ago
Load balanced the Local Dynamic NavMesh baker, that we can better guide what ms budget they're allowed to spend each frame. Enable/Disable Dynamic NavMesh on bundled/world/ai.prefab now controls whether Local Dynamic NavMesh is used (only if full Dynamic NavMesh is disabled).
7 Years Ago
Cleanup & stuff
7 Years Ago
Optimize gamesession lookup
7 Years Ago
Latest
7 Years Ago
Latest
7 Years Ago
deletes and fixes
7 Years Ago
Disabled Dynamic Navmesh in world/ai.prefab. Bootstrap tests whether DynamicNavMesh.Instance.enabled Added a local version of the dynamic navmesh, where each npc update a local navmesh around them as they move around (experiment).
7 Years Ago
Selling drugs as a gang member adds to the profits of the gang.
7 Years Ago
TTT: check class in traitorbutton use cmd Besides C4 and Radios this is the only other ent using an index in a concommand.
7 Years Ago
Scm Aggregation Merge branch 'master' of Facepunch.Api.Jobs Cleanup
7 Years Ago
TTT: fix some mute/voice command validation Operator precedence whoopsies.
7 Years Ago
TTT: Fixed 2 more exploits
7 Years Ago
TTT: Fixed 2 more exploits
7 Years Ago
TTT: Fixed 2 more DoS exploits (#1385) * TTT: Fixed 2 more DoS exploits Added checks to prevent exploitation of 2 commands which can lead to the server spewing errors and freezing. * TTT: Fixed 2 more DoS exploits Added checks to prevent exploitation of 2 commands which can lead to the server spewing errors and freezing. * TTT: Fixed 2 more DoS exploits Added checks to prevent exploitation of 2 commands which can lead to the server spewing errors and freezing.
7 Years Ago
pixel chunk center of mass pixel chunk torq child pxc chunks start eroding random pixel
7 Years Ago
Update TTT to its latest version - Fixes 2 DoS exploits
7 Years Ago
Update TTT to its latest version - Fixes 2 DoS exploits
7 Years Ago
TTT: Code Consistency Oops
7 Years Ago
TTT: Fixed 2 DoS exploits And fixed a few code errors in ttt_radio.lua ( There are most likely many more )
7 Years Ago
Game Art Source
7 Years Ago
Source Worlds
7 Years Ago
Initial commit
7 Years Ago
Fixed Workshop.Item wrong created/modified dates
7 Years Ago
Added Stats.ResetAll
7 Years Ago
Navigation component clears destinations list when the last is reached
7 Years Ago
Jenkinsfile
7 Years Ago
changed pixel erosion timing pixel erosion debris opacity pixel chunk debris direction pixel chunk velocity dont archive replay when retrying stage without dying
7 Years Ago
More progress on HTN in Apex.
7 Years Ago
Flesh out Scientist HTN a bit more for better plan generation testing.
7 Years Ago
Removed gmod datatable