224,805 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Lots of little mix tweaks and sound polish
7 Years Ago
Fixed main menu UI. I broke the interaction accidentally by removing a reflection method it used.
7 Years Ago
Improved door interaction
7 Years Ago
canyon wip
7 Years Ago
Better, simpler interactions. And doesn't require things to be on the Interactable layer like in my test branch
7 Years Ago
Better interactions, but interactable colliders now MUST be on the Interactable or LootDrop layer. Have updated all the existing ones.
7 Years Ago
More song tweaks NPCs trigger music intensity changes less aggressively Max music volume is much more reasonable Separate in game and in menu music volume sliders Cleanup some old unused files
7 Years Ago
behaviour loop branching more laserunit attacks
7 Years Ago
New south road Various other things
7 Years Ago
Merge nav_generate from upstream CNavMesh::SampleStep won't return as completed until all walkable seeds have been visited
7 Years Ago
Oops compile error
7 Years Ago
Fixed skeletal mesh material and visible sections replication
7 Years Ago
More work on tracker
7 Years Ago
Logging to attempt to catch NRE in Wearables loading
7 Years Ago
merged back to main
7 Years Ago
Made game options screen accessible from the in-game options (escape) menu
7 Years Ago
Fully integrated the new payphone model
7 Years Ago
Fix hang on close
7 Years Ago
and removing it for now
7 Years Ago
checking in broken grabber damage code for later
7 Years Ago
bits
7 Years Ago
turn off debug setting
7 Years Ago
dagger, big sword, new ai, bug fixes, more varied loot spawn, etc.
7 Years Ago
phonebox extras
7 Years Ago
merge from main
7 Years Ago
Fixes for menu buttons stopping standalone games working
7 Years Ago
Merge from main
7 Years Ago
Entity manager now subscribes GameInstance to all new entities OnTagChange callback
7 Years Ago
Viewmodel source update to latest rig
7 Years Ago
Optimized EntityRealm.FindInGroup (saves around 30ms per network group leave) Eliminated GC from client side entity group switching
7 Years Ago
Add a sync context and scheduler for UE4's game thread, should let us use async
7 Years Ago
Revert 4738
7 Years Ago
Remove crimes from criminal
7 Years Ago
Actually fixed BEFORE-828
7 Years Ago
Experimenting with a loading progress system
7 Years Ago
Merged in terrain texturing edit-mode verbosity mitigation
7 Years Ago
Fixed bright code-lock open/closed lights when non-lit; switched transparent materials to opaque (needed shadow)
7 Years Ago
Fixed start game button not working in Tribe create UI after quitting to menu and starting a new game
7 Years Ago
Jenkinsfile b10
7 Years Ago
Jenkinsfile b10
7 Years Ago
Effects with removal actions but no adding actions should now work correctly
7 Years Ago
Crimes shoud now get serialized and show in the crime log UI
7 Years Ago
Added the exit action back and added an enter action
7 Years Ago
temporarily removed exit action chain from Worn Out effect in order to work around a bug
7 Years Ago
moar effects logging
7 Years Ago
more (with an error)
7 Years Ago
more
7 Years Ago
Let's null the Unit when resetting Effects
7 Years Ago
Moar effects logging and change of execution order so the removal event actually triggers after removal
7 Years Ago
models added for Bill2