224,789 Commits over 3,714 Days - 2.52cph!

8 Years Ago
UDM doesn't use delegates for adding decisions after entity filtering, because reasons (this kills the GC)
8 Years Ago
pdb meta
8 Years Ago
Fixed skin shading in glcore (compiler bug); touched all potentially affected shaders
8 Years Ago
Condition filtering refactor WIP, this kills the GC DSE profiler hooks
bot
8 Years Ago
Automated Windows Build #152
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8 Years Ago
Automated OSX Build #152
8 Years Ago
-silly IMs don't produce any more garbage (silly CombineQueries is sillier now tho)
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8 Years Ago
Automated Linux DS Build #151
8 Years Ago
Increased water SSR cutoff slightly for perf tradeoff
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8 Years Ago
Automated Windows Build #151
8 Years Ago
Fixed water reflections on OSX
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8 Years Ago
Automated Linux Build #151
8 Years Ago
* Improved Addons main menu.. menu - Per tag browsing for friends items, hide dupes/saves from all listings * Addon extration is now properly displayed on the workshop downloader * Updated language files * Update Bootil to fix that one problem with addon folders locking up * GitSync
8 Years Ago
Protobuf
8 Years Ago
SphereEntity protobuf reference
8 Years Ago
Switching over iron sights.
8 Years Ago
Laying groundwork
8 Years Ago
-removed old infmap consideration types (InfluenceAtPointConsideration and ThreatConsideration) and related assets -added IM considerations to abilities and interactions, where fitting
8 Years Ago
Rcon ban fixes
8 Years Ago
Protobuf
8 Years Ago
Cleanup PlayerCamera, Follow no longer relies on events but just nullchecks the PlayerController's selected units list and follows the first (see http://jira.facepunch.com/browse/BEF-144) Unit tick profiler hooks
8 Years Ago
rebaked lightmap.. hopefully for the last time. added new inner court stones as they are much less busy. added court wear textures and created court wear shader for temple court which uses deferred setup. made court wear 2nd texture pink so you can see if it is working or not.
8 Years Ago
SphereEntity protobuf
8 Years Ago
textured temple inner court stones and exported. moved court grass and exported
8 Years Ago
Reflection probes enabled in Low quality settings Fire FX sprite tweaks
8 Years Ago
first mammoth rig
8 Years Ago
-broken assets unbroken -cavepeople refuse to collect sticks from under wolves.
8 Years Ago
Water2: quality control exposed in inspector Water2: added force enable fallback normals to material params
8 Years Ago
Merge from main
8 Years Ago
- Mortar can now attach/detach entities to it
8 Years Ago
Added filter func to the RLD constructor call in AgentSettingsEditor, rejecting any Abilities flagged as global
8 Years Ago
- Fixed a bug with Entities taking damage when they're disabled
8 Years Ago
Made the goals and abilities list drawers in AgentSettingsEditor unique
8 Years Ago
- Mortar launcher now controls height and speed of it's mortars
8 Years Ago
Rework scene
8 Years Ago
NRE error log in BehaviourCain where interaction target is null ActionChain UnityEvents replacing System.Action Unit+Combat effect stuff
8 Years Ago
Female textures and cleanup
8 Years Ago
-new InfluenceMapConsideration type, added in PickUp ability
8 Years Ago
- More mortar/launchers testing
8 Years Ago
FOR FUCK SAKE town scene/planet
8 Years Ago
Fixed combine normals override shader
8 Years Ago
- Danger marker cleanup
8 Years Ago
- DangerMarker can create a ring mesh of any radius and thickness, with any number of sides. - Added marker prefab and material
8 Years Ago
Switched fx_embers and fx_smoke to "Before\VertexLit Blended"
8 Years Ago
Added internal combine normals override so we can use "Camera" to support forward "Before\Skin" in AO; switched mode and tweaked depth threshold to avoid halos Added "Before\VertexLit Blended" for particle fog/scattering support Misc shader work
8 Years Ago
Merge
8 Years Ago
megre
8 Years Ago
Deleted un-used third party : ParticleScaler and Sonic Ether Bloom + SSAO
8 Years Ago
Player update
8 Years Ago
- Updated appid - WIP danger markers