224,775 Commits over 3,714 Days - 2.52cph!

8 Years Ago
- Bolts now drop in levels off enemies and crates (2% chance per lootdrop for now)
8 Years Ago
- FIxed bug where currency not displayed correctly with new save
8 Years Ago
- Added Bolts currency to gameplay UI
8 Years Ago
Merge from main.
8 Years Ago
Spawn improvements.
8 Years Ago
FOR FUCK SAKE town scene
8 Years Ago
FOR FUCK SAKE town asset !A material
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8 Years Ago
Automated Linux DS Build #150
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8 Years Ago
Automated OSX Build #150
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8 Years Ago
Automated Linux Build #150
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8 Years Ago
Automated Windows Build #150
8 Years Ago
* Fixed Entity.IsRagdoll not working properly on client * Added extra debug output for BASS.DLL Initialization * Added test BASS.DLL config to hopefully help with weird "mp3s dont load with error 41" cases * Cleaned up some inconsistencies in lua_entity.cpp
8 Years Ago
merge
8 Years Ago
Updated RustBuilder to 5.3.1p3
8 Years Ago
Merging spherecast LookingAt in
8 Years Ago
Fixed items not having colliders Some combat related tinkering, AttackEntity action tests Fixed EntityCondition item filtering not working as intended Fixed (potentially) some bugs in Unit movement related actions, callbacks etc
8 Years Ago
Some ActionChain refactoring, exposing behaviour, target and data through properties rather than drilling up into the AC from Action Fixed Action HarvestResource not having a target
8 Years Ago
road_decals alpha cut-off quality improvements
8 Years Ago
Data : People now gather resources for unbuilt buildings, they will also find tools and construct the buildings once all resources have been deposited to the stockpile. Code : Added "IsRequiredToolForBuilding" to the BehaviourChainBuildingFilterSet, which allows us to filter for Items that match the ID of the Building's required tool, accessed from BCD.
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8 Years Ago
Automated Linux DS Build #149
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8 Years Ago
Automated Windows Build #149
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8 Years Ago
Automated OSX Build #149
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8 Years Ago
Automated Linux Build #149
8 Years Ago
Changes didn't make it on to Steam? Forcing rebuild *sigh*
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8 Years Ago
Automated Linux DS Build #148
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8 Years Ago
Automated Windows Build #148
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8 Years Ago
Automated OSX Build #148
bot
8 Years Ago
Automated Linux Build #148
8 Years Ago
And fix the actual decompression of WorkshopDL files! :x
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8 Years Ago
Automated Windows Build #147
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8 Years Ago
Automated OSX Build #147
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8 Years Ago
Automated Linux Build #147
8 Years Ago
Added Awesomium panel hooks: OnBeginLoadingFrame, OnFinishLoadingFrame Unbroke WorkshopDL when addons are already installed
8 Years Ago
Fixed ssao frame lag
8 Years Ago
- Bolt trade screen now works
8 Years Ago
- Bolt exchange UI work
8 Years Ago
- Renamed some classes/files - More work for bolt trades
8 Years Ago
Asset save
8 Years Ago
Behaviour chain DM filtering expansion, allows for filtering by entity type, ID and now testing against a filter specific to BCD data from preceding elements
8 Years Ago
Speedtree billboard shadows
8 Years Ago
Speedtree billboard shadows More AO portability
8 Years Ago
Nutritional values derived from real kcal.
8 Years Ago
More foods.
8 Years Ago
Owl - Forehand & backhand stand update
8 Years Ago
Cowboy - Added death anim
8 Years Ago
Item scale.
8 Years Ago
Owl - Forehand & backhand stand source update Cowboy - Serve & death source update
8 Years Ago
Made Amplify AO fully portable; gbuffer-octa-encoding now optional normal source; no dependencies Updated camera prefab
8 Years Ago
NRE catch in SpawnHandler
8 Years Ago
created large floorstones low and high and baked out high