241,259 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Increased effective distance, projectile velocity and damage of semi auto rifle slightly
8 Years Ago
Fucking hooooks
8 Years Ago
Tweaked ssao for performance
8 Years Ago
Reduced max projectile damage falloff over distance Increased projectile damage falloff distance
8 Years Ago
Animator instance names Senses filerting for EntityType, ItemType and ResourceType Added ResourceTypes enum Touched lots of data due to enum flags updates
8 Years Ago
Fixed NRE when shooting players in Perf.Playermodel scene
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8 Years Ago
Automated Windows Build #404
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8 Years Ago
Automated OSX Build #404
8 Years Ago
Disabled tonecc editor histogram display+update by default
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8 Years Ago
Automated Linux Build #404
8 Years Ago
Grabbed optimized hable tonemapper from amplify color
8 Years Ago
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8 Years Ago
Workaround for now, 20'000 compares is just too much :P
8 Years Ago
Added a centralized SensesManager that cache distance checks between entities.
8 Years Ago
UI sfx edits
8 Years Ago
UI sfx edit
8 Years Ago
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8 Years Ago
Again
8 Years Ago
CanPerceieve readability
8 Years Ago
Builder test
8 Years Ago
FOR FUCK SAKE bolt prefab and SO
8 Years Ago
Senses is using the grid now
8 Years Ago
made animal sprint use the correct speed measurement to fix it walking instead of sprinting
8 Years Ago
Added server side combat log that keeps a history of dealt and received damage (access via combatlog console command)
8 Years Ago
FOR FUCK SAKE level image !A projectile prefab FOR FUCK SAKE weapon SO
8 Years Ago
tweak
8 Years Ago
Improved/fixed emote animator controller override stuff
8 Years Ago
Only Humans have emotes enabled Removed EmoteState
8 Years Ago
Animation code consistency Action.LookAt resting flag hack removed for testing
8 Years Ago
missed this from last checkin, tweaking turning layer
8 Years Ago
changed look at to slerp in animation and toggled isturning bool & merge
8 Years Ago
Emote fiddling
8 Years Ago
wip
8 Years Ago
AIDebugger NRE fix Fixed Add Emote button not showing in debug tools panel Stripped out zoom tilt code form RTSCamera until we find a cleaner solution Emote package stored on Unit not in StateMachineBehaviour
8 Years Ago
LookAt temporary hack to avoid people spinning around like idiots
8 Years Ago
SetDestinationBaseSettings ends early if distance to destination is less than or equal to desired distance
8 Years Ago
Made grid init not hacky
8 Years Ago
Initial implementation of grid system that seems to be working
8 Years Ago
TrySetCurrentGoalPlanVariant actually supports the "Either" option
8 Years Ago
Fixed NRE
8 Years Ago
Zone size accessible prior to init
8 Years Ago
Data save
8 Years Ago
Goal and GoalPlan data can override GPV slot selection (global setting, not unique to module's wrapper)
8 Years Ago
Progress
8 Years Ago
AIDebugger TOTY 2017
8 Years Ago
Started adding grid things.
8 Years Ago
Tweaks to RTSCamera
8 Years Ago
- White space
8 Years Ago
fixed head flickering during sleeping animation
8 Years Ago
Module GPV slot tweaking/editor exposure on the regular module editor Emote module on secondary GPV slot