241,128 Commits over 3,867 Days - 2.60cph!
Automated Linux DS Build #12
Automated Linux Build #12
Automated Linux DS Build #376
Automated Windows Build #12
Automated Windows Build #376
Automated Linux Build #376
█▅▋▋▋ ▍▅▅▆▇▉▊▍▌ ▆▇▅ ▍▅▆▍▅█▄▆▍ █▆▇▉ ▇▄▊▄█▋▅▅▄ ▌▆▅▉ ▅▅▆▊▌▌▋▋▌▆▇▍▆ ▊▋▉▌█ ▌▌▊ ▄█▍▍▇
Server index out of range error
▉ ▆▉▊ ▉█▍▅▋ ▌█▋▋▍
▄▌▌ █▆▋▉ ▅▄█▊ █▌▋ █▋▌ ▅▆▅▌▌ █▌▋▅
- Working on raycast to ensure we're not trying to shoot through a wall/hill/tree/etc. Not 100% there yet.
- Some more null testing in CraftItemSettings, we trust state too much it seems, or we're able to somehow get into a bad state... so got to look deeper into this issue in general.
Added mission props to prefabs
Updated race UI
Agent.TrySetCurrentGoalPlanVariant adds momentum to current GPV score for comparison
concrete_c generic texture albedo brighter
extra floor to watchtower_c, work on main building platform
airfield backup
Latest Beep, new mission, new map
updated character materials
Fixed situations where only one player would die when two players killed each other at the same time
Updated camera in Perf.Playermodel scene (fixes incorrect clear flags)
Best-fit hit detection for projectile weapons
DecisonMaker.FindBestGoalPlan buffers goal_decision's blackboard data before clearing decisions and creating new ones for goal plans (which recieve the blackboard data properly)
Merge from unit_desire
BlackboardData Set nulls all data
removed scripts and other stuff
Fix cs files that slipped through the subtractive merge
fix for max two owners! (didn't cast to float, derp)
nerfed xp from human meat and minnows
compile fix for Convar.music @alexR
fixed bug where newly placed sleeping bags didn't have a 5 minute delay
revert music2 merge until we can sort asset bundle issues out
revert music2 merge until we can sort asset bundle issues out