248,623 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Tiny wolf fur tweak, mushroom prefabs, fixed cliff shader detail textures.
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10 Years Ago
LinuxDS Build 28
10 Years Ago
Fixed serverside compile errorz
10 Years Ago
Don't pool an empty string Cleaned up how bone names get string pooled Added player.ChatMessage( str ) Failed building block placements will return an error in chat (temp debug)
10 Years Ago
Minor tweaks & fixes
10 Years Ago
Fixed players turning into trees (string pool fixes)
10 Years Ago
Made the context map decision get influenced by pushing forces adjacent to the primary direction
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10 Years Ago
Linux Build 146
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10 Years Ago
OSX Build 89
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10 Years Ago
Windows Build 73
10 Years Ago
Reverted model scaling to its old broken behaviour... for now
10 Years Ago
Mo things.
10 Years Ago
Cave asset updates. Waterfall shader. Added VPaint plugin back in. + Holy giant merge batman.
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10 Years Ago
Linux Build 145
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10 Years Ago
OSX Build 88
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10 Years Ago
Windows Build 72
10 Years Ago
Fixed tabs in RichText selection Removed _restart from blocked concommand list Fixed minor issue in entity parenting
10 Years Ago
Missing mushrooms, some grass stuff.
10 Years Ago
Killing sneaky zombie files.
10 Years Ago
Massive nature file restructuring and cleaning. Some new minor nature props.
10 Years Ago
made some improvements to some of the deer animations ( run / scream / startled )
10 Years Ago
Walls now can't be half hanging off foundations Cleaned up placement guide code Added jitter to invalid building blocks, to try to find suitable place
10 Years Ago
updated skinning on source file
10 Years Ago
Added colliders debug command
10 Years Ago
skinning updates to player mesh parts
10 Years Ago
Sleep rock colliders too
10 Years Ago
Fixed multiple viewmodels on death
10 Years Ago
Fixed disconnecting from a server landing you in a crazy limbo fally world Fixed Disconnect still showing in main menu after disconnection Fixed not being able to reconnect after disconnecting once
10 Years Ago
Updated AI test scene
10 Years Ago
Minor tweaks & fixes
10 Years Ago
Improved AI decision quality and performance of decision making Improved obstacle avoidance Updated AI test scene with more complex obstacles
10 Years Ago
Fixed cylinder obstacle closest point calculation Y value
10 Years Ago
Removed some calculations that aren't required from the waypoint following script
10 Years Ago
Made decision direction interpolation smoother
10 Years Ago
Removed more debug spam
10 Years Ago
Refactoring
10 Years Ago
Further AI thread safety preparations Made AI child object / collider / rigidbody handling more robust
10 Years Ago
Removed debug output
10 Years Ago
Keep track of how many colliders/components are disabled in a static Serverperformance log colliders, rigidbodies, buildingblock, disabled shit
10 Years Ago
Added network collider sleeping to trees/resources
10 Years Ago
More cave scene and asset updates. Deleted old cave assets.
10 Years Ago
Fixed being able to walk through walls
10 Years Ago
This was bullshit and I shouldn't have left it in
10 Years Ago
SendMessage "OnNetworkWake" on networkables on first subscriber join SendMessage "OnNetworkSleep" on networkables on last subscriber leave Added NetworkSleep component to turn off components when no network subscribers Building Blocks turn off colliders when no network subscribers (Left debug output in on purpose)
10 Years Ago
Added visiblity mask and center / forward properties to AI entity
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10 Years Ago
Linux Build 144
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10 Years Ago
LinuxDS Build 8
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10 Years Ago
OSX Build 87
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10 Years Ago
Windows Build 71
10 Years Ago
Obligatory hotfixes Fixed plugin_load not working at all Fixed players being removed when sitting on a vehicle parented to another entity Fixed render.CapturePixels crashing when used on render targets Fixed Weapon:CallOnClient crashing when called on a weapon owned by a NPC Fixed non-ASCII characters being removed from player names