branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

6 Years Ago
blink aiming effect can blink past lasers blink effect shows number of charges
6 Years Ago
status reworking next/prev status selected status fix changed some powerup visuals dont drop status effects
6 Years Ago
icon bgs activate selected status effect status effect icon level only selected status effects are shown Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Updated Jenkinsfile
6 Years Ago
Attempt to fix builds
6 Years Ago
Implemented PluginData.Get(ulong workshopId) Removed old PluginUIController Updated Facepunch.Steamworks Can now play subscribed workshop stages
6 Years Ago
movement set methods, tweaked player physics, fixed tentacle json player status icons fixed powerup input rename powerup to status effect fixed status deactivate quad error bullet reflection tweak part shield effect polished shield effect shield part sfx prereq target pattern effect pattern dontReplace Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked part target
6 Years Ago
Added Label options item, OptionFlags enum Added UI to delete plugins Basic workshop upload UI Fixed being able to navigate back while option items are taking focus
6 Years Ago
Working on workshop support Plugin creation UI / working on plugin management Merge branch 'master' into workshop No longer emits warning when loading uncached stuff in custom stages Fixed ConfirumUIController width Fixed planet menu position inconsistencies
6 Years Ago
start on menu stage
6 Years Ago
fixed custom level octopus pxc paths
6 Years Ago
Fixed possible error in standalone builds
6 Years Ago
Added method to precache SFX Added warning when loading json assets during gameplay Working on fixing up ScriptFunc pre-compiling Safeguarded against updating generated funcs while caching is enabled Merge branch 'master' into precaching Fixed possible exceptions when generating script funcs for missing FSMs Added attributes for automatic script func discovery Removed old music manager Implemented new way of discovering ScriptFuncs Added PlayerGunData ScriptFunc discovery PatternRecipe ScriptFunc discovery Removed old MusicManager from scene Resource references can now be enumerables and fields BulletRecipe ScriptFunc discovery Updated Facepunch.ExpressionStrings Working on fixing ScriptFunc cache key conflicts Fixed codegen sometimes failing Got rid of redundant cached script funcs Merge branch 'master' into precaching Updated Facepunch.ExpressionStrings Fixed CallMethod action targets not being discoverd by codegen Added progress bar to code gen Original return type of cached script funcs is now preseved Fixed CallMethod action invocation with cached ScriptFuncs Updated Facepunch.ExpressionStrings Fixed Unit FSM script func discovery Can now discover resource references from FsmCallMethodAction parameters Gradually discovering more ScriptFuncs FsmSetValueAction script func discovery tweaked array style Fixed explosion effect not being discovered by code gen Merge branch 'precaching' of SpaceUsurperUnity into precaching Cached script funcs now generated in separate files for each stage Now generating methods to precache all resources used by a stage FuncParams precaching, repel effect discovery Extra player gun / poweup / pattern script discovery RemoteControlNearbyUnits bulletPath discovery Added editor script to purge empty directories Fixed possible exception when running without steam initialized Merge branch 'master' into precaching Now only emits a warning if an uncached ScriptFunc is encountered Moved some ChargePattern calls to use the new parameters Better warnings about invalid CallMethods / SetValues Can now override FuncParams for fields when doing ScriptFunc discovery Moved HowieTest stage Fixes for ScriptFunc discovery Working on a way for ScriptFunc discovery to know when an action set's target is different to the containing object CodeGen errors now only show up in the editor Merge branch 'master' into precaching Added BakeStageScripts build step Fixed method name ambiguity Ignoring generated scripts (1/2) Ignoring generated scripts (2/2) Started on codegen refactor Finished code gen property export system Fixed regression after codegen refactor
6 Years Ago
Fixed menu link lines being flipped for some reason
6 Years Ago
Fixed possible exception on score submit
6 Years Ago
Fix for standalone error
6 Years Ago
disabled intro boss 3rd form Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Disabled unused stuff
6 Years Ago
fixed pxc last form fading out armor tweaks
6 Years Ago
fixed pxc not fading out armor stage changes show cheat button on menu tweaked menu
6 Years Ago
armor boss patterns removed Unit_Pxc track patterns track form 0 patterns more track patterns
6 Years Ago
armor projectile unit 2 new track wall form 0 track wall form 1 track wall form 2 hunter form 1 movement proximity bullets can take actions on units zoo pet changes, unit Heal method can heal pixels for a certain amount zoo pet 2 tweaked armor lasso locators
6 Years Ago
armor parallel pattern fixed rotating gun angle fixed weird visual with backwards bullet armor patterns
6 Years Ago
units without repulsion circles still check bounds can set unit avoid/repel strength as callmethod, armor shield repulsion circles etc player and playergun properties work, rotating gun starts in aim direction armor prison 2 damage powerup armor form 0 reqs can override powerups in pattern config damage spokes
6 Years Ago
refined lasso bullet lasso locators unit SetScale sword bullet, dragged bullets work with circle skew armor projectile unit
6 Years Ago
pixel debris func armor lasso bullet bullet killplayer onhit unit form onHitPlayer callback pixel damagePlayer property laser onHitPlayer callback and damagePlayer property
6 Years Ago
new invasion boss form spawn delay tweaked cube form 1 tweaked cube form 0 tweaked edifice form 1 intro boss form 2 reorganized unit config and fsm folders better warning for missing ChargePattern path or partType armor prison unit
6 Years Ago
bullet color blink easing mode, laser color blink properties alwaysKillPlayer works while invuln, can be applied to units Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity armor boss requirements cleaned up some files cleaned up some unit fsm frame patterns unit startFormNum for convenience testing more graceful error if a bullet recipe cant be found more frame patterns
6 Years Ago
Added MP3Sharp Loading MP3 samples from custom stages Merge branch 'master' of SpaceUsurperUnity Form requirement regex is now case insensitive
6 Years Ago
new guard boss pixels cube boss 3rd form Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity orb new 3rd form cube boss movement, unit form spawnPos bullet and laser can be set to kill player even with shields
6 Years Ago
Added throwIfNotFound option to HotloadedData.Get() CHIPPY-111: Songs now also look for samples in a directory with the song's name CHIPPY-113: Song scripting can now controll lowpass / highpass
6 Years Ago
better armor form 2 hunter boss movement behaviour new guard unit 2nd guard unit zoo boss 3rd form new onion boss 2nd form new trench 1st form satellite 3rd form storm 3rd form
6 Years Ago
zoo egg pixels zoo pet rooms know when player inside them pixel range pixelnum fixed unit form onSpawn new armor pixels some twin patterns frame stage bullet facing angle velocity mode doesnt update with zero velocity merge pixelgroup prereqs enable rope properly frame boss respawning shield track wall 0 is separate unit track boss forms
6 Years Ago
CHIPPY-110: Can now omit sample start bar, which now auto increments
6 Years Ago
Fixed songs not including stage properties properly
6 Years Ago
Fixed song BPM not updating immediately Song layers should always stay in time with each other Fixed a warning about trying to set infinite pitch Song samples are pre-loaded
6 Years Ago
storm unit pixels armor boss pixels cube stage pixels trench unit pixels zoo boss pixels Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity menustage camera starts on current stage
6 Years Ago
Fixed menu being broken if the last stage visited was in a plugin
6 Years Ago
orb form 0 orb form 1 and 2 river boss pixels onion unit pixels can specify which pixels unit form should spawn from guard boss guard units
6 Years Ago
hunter form 1 and 2 edifice boss pixels unit rotation torque Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
CHIPPY-107: Fixed last visited level not being selected when returning to main menu
6 Years Ago
reset some bullet values room stage merge fixed fsm state on first run when setting custom unit behaviour twin patterns, patternStartPos some level templates Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity laser can ignore collision with certain units satellite unit hunter form 0
6 Years Ago
Music now fades in / out along with Stage_Fading
6 Years Ago
Better handling for file share violations
6 Years Ago
Can now tweak how music reacts to slow mo in the inspector Song pauses / unpauses with the stage
6 Years Ago
Added Stage_Song, refactored SongManager Cleaned up stage component setup Merge branch 'master' of SpaceUsurperUnity Added SongTime struct Fleshed out SongTime Reworking SongLayer Song scheduling rewrite mostly done First pass at making sure the song keeps time Music time-keeping mostly working Trying out using a low pass filter duing slow motion Fixed restarting song Song playback speed matches replay playback
6 Years Ago
gun time remaining indicator tweaked fuse enemy powerups Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity invasion tweaks, changelog powerup colors blink
6 Years Ago
Added `target` param for SetValue FSM action Added `stage.GetUnit(name)` method for script funcs
6 Years Ago
Fixed bug with replay serialization / deserialization
6 Years Ago
converted wav songs to mp3