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blink aiming effect
can blink past lasers
blink effect shows number of charges
status reworking
next/prev status
selected status fix
changed some powerup visuals
dont drop status effects
icon bgs
activate selected status effect
status effect icon level
only selected status effects are shown
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Implemented PluginData.Get(ulong workshopId)
Removed old PluginUIController
Updated Facepunch.Steamworks
Can now play subscribed workshop stages
movement set methods, tweaked player physics, fixed tentacle json
player status icons
fixed powerup input
rename powerup to status effect
fixed status deactivate quad error
bullet reflection tweak
part shield effect
polished shield effect
shield part sfx
prereq target pattern effect
pattern dontReplace
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked part target
Added Label options item, OptionFlags enum
Added UI to delete plugins
Basic workshop upload UI
Fixed being able to navigate back while option items are taking focus
Working on workshop support
Plugin creation UI / working on plugin management
Merge branch 'master' into workshop
No longer emits warning when loading uncached stuff in custom stages
Fixed ConfirumUIController width
Fixed planet menu position inconsistencies
fixed custom level octopus pxc paths
Fixed possible error in standalone builds
Added method to precache SFX
Added warning when loading json assets during gameplay
Working on fixing up ScriptFunc pre-compiling
Safeguarded against updating generated funcs while caching is enabled
Merge branch 'master' into precaching
Fixed possible exceptions when generating script funcs for missing FSMs
Added attributes for automatic script func discovery
Removed old music manager
Implemented new way of discovering ScriptFuncs
Added PlayerGunData ScriptFunc discovery
PatternRecipe ScriptFunc discovery
Removed old MusicManager from scene
Resource references can now be enumerables and fields
BulletRecipe ScriptFunc discovery
Updated Facepunch.ExpressionStrings
Working on fixing ScriptFunc cache key conflicts
Fixed codegen sometimes failing
Got rid of redundant cached script funcs
Merge branch 'master' into precaching
Updated Facepunch.ExpressionStrings
Fixed CallMethod action targets not being discoverd by codegen
Added progress bar to code gen
Original return type of cached script funcs is now preseved
Fixed CallMethod action invocation with cached ScriptFuncs
Updated Facepunch.ExpressionStrings
Fixed Unit FSM script func discovery
Can now discover resource references from FsmCallMethodAction parameters
Gradually discovering more ScriptFuncs
FsmSetValueAction script func discovery
tweaked array style
Fixed explosion effect not being discovered by code gen
Merge branch 'precaching' of SpaceUsurperUnity into precaching
Cached script funcs now generated in separate files for each stage
Now generating methods to precache all resources used by a stage
FuncParams precaching, repel effect discovery
Extra player gun / poweup / pattern script discovery
RemoteControlNearbyUnits bulletPath discovery
Added editor script to purge empty directories
Fixed possible exception when running without steam initialized
Merge branch 'master' into precaching
Now only emits a warning if an uncached ScriptFunc is encountered
Moved some ChargePattern calls to use the new parameters
Better warnings about invalid CallMethods / SetValues
Can now override FuncParams for fields when doing ScriptFunc discovery
Moved HowieTest stage
Fixes for ScriptFunc discovery
Working on a way for ScriptFunc discovery to know when an action set's target is different to the containing object
CodeGen errors now only show up in the editor
Merge branch 'master' into precaching
Added BakeStageScripts build step
Fixed method name ambiguity
Ignoring generated scripts (1/2)
Ignoring generated scripts (2/2)
Started on codegen refactor
Finished code gen property export system
Fixed regression after codegen refactor
Fixed menu link lines being flipped for some reason
Fixed possible exception on score submit
disabled intro boss 3rd form
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed pxc last form fading out
armor tweaks
fixed pxc not fading out
armor stage changes
show cheat button on menu
tweaked menu
armor boss patterns
removed Unit_Pxc
track patterns
track form 0 patterns
more track patterns
armor projectile unit 2
new track wall form 0
track wall form 1
track wall form 2
hunter form 1 movement
proximity bullets can take actions on units
zoo pet changes, unit Heal method
can heal pixels for a certain amount
zoo pet 2
tweaked armor lasso locators
armor parallel pattern
fixed rotating gun angle
fixed weird visual with backwards bullet
armor patterns
units without repulsion circles still check bounds
can set unit avoid/repel strength as callmethod, armor shield repulsion circles etc
player and playergun properties work, rotating gun starts in aim direction
armor prison 2
damage powerup
armor form 0 reqs
can override powerups in pattern config
damage spokes
refined lasso bullet
lasso locators
unit SetScale
sword bullet, dragged bullets work with circle skew
armor projectile unit
pixel debris func
armor lasso bullet
bullet killplayer onhit
unit form onHitPlayer callback
pixel damagePlayer property
laser onHitPlayer callback and damagePlayer property
new invasion boss
form spawn delay
tweaked cube form 1
tweaked cube form 0
tweaked edifice form 1
intro boss form 2
reorganized unit config and fsm folders
better warning for missing ChargePattern path or partType
armor prison unit
bullet color blink easing mode, laser color blink properties
alwaysKillPlayer works while invuln, can be applied to units
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
armor boss requirements
cleaned up some files
cleaned up some unit fsm
frame patterns
unit startFormNum for convenience testing
more graceful error if a bullet recipe cant be found
more frame patterns
Added MP3Sharp
Loading MP3 samples from custom stages
Merge branch 'master' of SpaceUsurperUnity
Form requirement regex is now case insensitive
new guard boss pixels
cube boss 3rd form
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
orb new 3rd form
cube boss movement, unit form spawnPos
bullet and laser can be set to kill player even with shields
Added throwIfNotFound option to HotloadedData.Get()
CHIPPY-111: Songs now also look for samples in a directory with the song's name
CHIPPY-113: Song scripting can now controll lowpass / highpass
better armor form 2
hunter boss movement behaviour
new guard unit
2nd guard unit
zoo boss 3rd form
new onion boss 2nd form
new trench 1st form
satellite 3rd form
storm 3rd form
zoo egg pixels
zoo pet
rooms know when player inside them
pixel range pixelnum
fixed unit form onSpawn
new armor pixels
some twin patterns
frame stage
bullet facing angle velocity mode doesnt update with zero velocity
merge
pixelgroup prereqs enable rope properly
frame boss respawning shield
track wall 0 is separate unit
track boss forms
CHIPPY-110: Can now omit sample start bar, which now auto increments
Fixed songs not including stage properties properly
Fixed song BPM not updating immediately
Song layers should always stay in time with each other
Fixed a warning about trying to set infinite pitch
Song samples are pre-loaded
storm unit pixels
armor boss pixels
cube stage pixels
trench unit pixels
zoo boss pixels
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
menustage camera starts on current stage
Fixed menu being broken if the last stage visited was in a plugin
orb form 0
orb form 1 and 2
river boss pixels
onion unit pixels
can specify which pixels unit form should spawn from
guard boss
guard units
hunter form 1 and 2
edifice boss pixels
unit rotation torque
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
CHIPPY-107: Fixed last visited level not being selected when returning to main menu
reset some bullet values
room stage
merge
fixed fsm state on first run when setting custom unit behaviour
twin patterns, patternStartPos
some level templates
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
laser can ignore collision with certain units
satellite unit
hunter form 0
Music now fades in / out along with Stage_Fading
Better handling for file share violations
Can now tweak how music reacts to slow mo in the inspector
Song pauses / unpauses with the stage
Added Stage_Song, refactored SongManager
Cleaned up stage component setup
Merge branch 'master' of SpaceUsurperUnity
Added SongTime struct
Fleshed out SongTime
Reworking SongLayer
Song scheduling rewrite mostly done
First pass at making sure the song keeps time
Music time-keeping mostly working
Trying out using a low pass filter duing slow motion
Fixed restarting song
Song playback speed matches replay playback
gun time remaining indicator
tweaked fuse enemy powerups
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
invasion tweaks, changelog
powerup colors blink
Added `target` param for SetValue FSM action
Added `stage.GetUnit(name)` method for script funcs
Fixed bug with replay serialization / deserialization
converted wav songs to mp3