5,204 Commits over 2,710 Days - 0.08cph!
Added CommentsHidden option
Comment hiding option now works
Merge branch 'master' of SpaceUsurperUnity
snakebullet onHitPlayer callback
tweaked some powerup stuff
remote control test
player debugPowerups
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can override powerup value of patterns/bullets
Passing FsmActions to CallMethod test
Fixed passing arrays as parameters to CallMethod
List parameter in CallMethod test
Fixed list parameters in CallMethod
fixed octopus turret spawning
fixed snake bullet
can link volley bullets (all despawn together)
fade out player after death
playerDeathPercent, adjust player size while dying
fade out player gun on death
improved death zoom a bit
bullet hit player sfx in json
check bullet outer radius
can set graze push strength for each type of bullet
bullet push force doesnt stack anymore
debug text func for stuff
laser impact pattern
entity debug vectors
player radius in json
core layer color blinking
cleaned up bullet hitbox debug
moved player graze slowdown to json
player death callbacks, effect patterns
blink protected pixelgroup a bit when hit
renamed Unit.Shoot to Unit.ChargePattern, changed default start angle to 180
unit dormant
removed stage_ropes
dormant inner and outer range
some more laser params
Fixed some causes of weird core colours while charging
Fixed another cause of weird core charging colours
Merge branch 'master' of SpaceUsurperUnity
can lerp rope spring values with json funcs
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed adding requirements between different units
formatted some more files
removed some files, added some aliases
can set repelBullets color
part prereq rope params in json
unitdata cleanup
rope spring easing in json
can set pxc shader texture in json
fixed shield effect pos lerping
player trail json params
removed player locator
unit set movement func test
part fade color fixed
can change background fading color
merge
can change cut pixels bg color
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
minor cleanup
Added Song.RunOnNextBeat(period, phase, action)
Moved GameStage.Song to Stage.Song
Example of player shooting in time with the beat
Fixed CoreData colours being reset to black
Fixed error when reading CoreData colours
Updated Facepunch.ExpressionStrings
Removed Color24, can now just use Color / Color32 instead
Merge branch 'master' of SpaceUsurperUnity
some messing with pixelgroup ropes
removed unused orig pixel vars
can set pixel type in json
tweaked pixel respawn glow
fixed getting parts before theyve spawned
pixelgroups fade in when respawned
Fixed method calls with optional parameters
Added Song.TimeUntilNextBeat(period, phase)
Updated Facepunch.ExpressionStrings
Music stops when leaving stage
Fixed music overlap when re-entering a stage
Figuring out how dynamic music should be composed
Merge branch 'master' into dynamic-music
Song segment progression working
Fixed first song segments being skipped
Sample data loading
Updated Facepunch.ExpressionStrings
Merge branch 'master' into dynamic-music
Added SongSampleData.AudioClip
Samples can now play, timing seems off
Removed NUnit reference
Improved song sample playback start timing
Fixed song samples ending too early
Better example samples
Fixed loading samples from a subfolder
Fixed zero-length segments
Can now control volume of layers
Music volume is now controllable again
Example of using boss form number to control music layers
Example song tweaks
Merge branch 'master' into dynamic-music
Fixed CHIPPY-59
Merge branch 'dynamic-music'
Merge branch 'master' of SpaceUsurperUnity
bullet repel target direction
renamed some parameters
renamed some more bullet params
pxcdamagepercent again
unit movement funcs
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
unit facing funcs
set unit movement/angle funcs
unit set bounds in json
unit out of bounds callbacks
unit hidden color in json
unit overlap opacity percent in json
removed non-scripted stages and units
fixed unit spawn out of bounds issue
unit spawnInstantly property
merged Unit and ScriptedUnit
merged GameStage and ScriptedStage
Merge branch 'master' into dynamic-music
removed old Powerup and TempEffect
renamed v2 powerup stuff
unit spawnInstantly property
merged Unit and ScriptedUnit
merged GameStage and ScriptedStage
unit hidden color in json
unit overlap opacity percent in json
removed non-scripted stages and units
fixed unit spawn out of bounds issue
set unit movement/angle funcs
unit set bounds in json
unit out of bounds callbacks
Music volume is now controllable again
Example of using boss form number to control music layers
Can now control volume of layers
Better example samples
Fixed loading samples from a subfolder
Fixed zero-length segments
pxcdamagepercent again
unit movement funcs
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
unit facing funcs
Improved song sample playback start timing
Fixed song samples ending too early
Added SongSampleData.AudioClip
Samples can now play, timing seems off
bullet facingAngle stuff
removed Bullet ReactionParameter
bullet pixel damage func
bullet hurtPlayer now bullet doesntHurtPlayer
fixed spawner bullet
fixed pattern sizemultiplier issue
fixed bullet spawner powerup
bullet AddImpulseVelocity
improved spawner bullet positions
targetPosition PerUpdate func persists
reworked bullet color lerping
other perupdate funcs persist
reworked pattern aiming, removed AimMode
fixed flipped pattern bullet start angle
renamed pattern flip
pattern corePos property; dont mirror pattern angle for targetAngle patterns
fixed wrong angle for player bullets
bullet MovementMode.All
renamed autoRotateSpeed to rotationSpeed
funcs for bullet patterns
cleanup
partdata onHit and onDestroy
cleaned up octopus fsm
partdata sfx
pixelgroup keeps reference to its PartData
hit reaction stuff in partdata
unit border warning in json
can spawn player-anchored patterns
add floater method for FSMs
can set unit repulsion circles in json
Fixed CHIPPY-45
Merge branch 'master' into dynamic-music
can set unit repulsion circles in json
can spawn player-anchored patterns
add floater method for FSMs
partdata sfx
pixelgroup keeps reference to its PartData
hit reaction stuff in partdata
unit border warning in json
bullet MovementMode.All
renamed autoRotateSpeed to rotationSpeed
funcs for bullet patterns
cleanup
partdata onHit and onDestroy
cleaned up octopus fsm
reworked pattern aiming, removed AimMode
fixed flipped pattern bullet start angle
renamed pattern flip
pattern corePos property; dont mirror pattern angle for targetAngle patterns
fixed wrong angle for player bullets
fixed spawner bullet
fixed pattern sizemultiplier issue
fixed bullet spawner powerup
bullet AddImpulseVelocity
improved spawner bullet positions
targetPosition PerUpdate func persists
reworked bullet color lerping
other perupdate funcs persist
Fixed first song segments being skipped
Sample data loading
Updated Facepunch.ExpressionStrings
bullet facingAngle stuff
removed Bullet ReactionParameter
bullet pixel damage func
bullet hurtPlayer now bullet doesntHurtPlayer
Song segment progression working