repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

7 Years Ago
Added CommentsHidden option Comment hiding option now works Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
snakebullet onHitPlayer callback tweaked some powerup stuff remote control test player debugPowerups Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity can override powerup value of patterns/bullets
7 Years Ago
Passing FsmActions to CallMethod test Fixed passing arrays as parameters to CallMethod
7 Years Ago
List parameter in CallMethod test Fixed list parameters in CallMethod
7 Years Ago
fixed octopus turret spawning fixed snake bullet can link volley bullets (all despawn together)
7 Years Ago
fade out player after death playerDeathPercent, adjust player size while dying fade out player gun on death improved death zoom a bit bullet hit player sfx in json check bullet outer radius can set graze push strength for each type of bullet bullet push force doesnt stack anymore debug text func for stuff
7 Years Ago
laser impact pattern entity debug vectors player radius in json core layer color blinking cleaned up bullet hitbox debug moved player graze slowdown to json player death callbacks, effect patterns
7 Years Ago
blink protected pixelgroup a bit when hit renamed Unit.Shoot to Unit.ChargePattern, changed default start angle to 180 unit dormant removed stage_ropes dormant inner and outer range some more laser params
7 Years Ago
Fixed some causes of weird core colours while charging Fixed another cause of weird core charging colours Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
can lerp rope spring values with json funcs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Fixed adding requirements between different units
7 Years Ago
formatted some more files
7 Years Ago
removed some files, added some aliases can set repelBullets color part prereq rope params in json unitdata cleanup rope spring easing in json
7 Years Ago
can set pxc shader texture in json fixed shield effect pos lerping player trail json params removed player locator unit set movement func test
7 Years Ago
part fade color fixed can change background fading color merge can change cut pixels bg color Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity minor cleanup
7 Years Ago
Added Song.RunOnNextBeat(period, phase, action) Moved GameStage.Song to Stage.Song Example of player shooting in time with the beat
7 Years Ago
Fixed CoreData colours being reset to black
7 Years Ago
Fixed error when reading CoreData colours
7 Years Ago
Updated Facepunch.ExpressionStrings Removed Color24, can now just use Color / Color32 instead Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
fixed core opacity
7 Years Ago
some messing with pixelgroup ropes removed unused orig pixel vars can set pixel type in json tweaked pixel respawn glow fixed getting parts before theyve spawned pixelgroups fade in when respawned
7 Years Ago
Fixed method calls with optional parameters Added Song.TimeUntilNextBeat(period, phase)
7 Years Ago
Updated Facepunch.ExpressionStrings Music stops when leaving stage
7 Years Ago
Fixed music overlap when re-entering a stage
7 Years Ago
Figuring out how dynamic music should be composed Merge branch 'master' into dynamic-music Song segment progression working Fixed first song segments being skipped Sample data loading Updated Facepunch.ExpressionStrings Merge branch 'master' into dynamic-music Added SongSampleData.AudioClip Samples can now play, timing seems off Removed NUnit reference Improved song sample playback start timing Fixed song samples ending too early Better example samples Fixed loading samples from a subfolder Fixed zero-length segments Can now control volume of layers Music volume is now controllable again Example of using boss form number to control music layers Example song tweaks Merge branch 'master' into dynamic-music Fixed CHIPPY-59 Merge branch 'dynamic-music' Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
bullet repel target direction renamed some parameters renamed some more bullet params
7 Years Ago
pxcdamagepercent again unit movement funcs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity unit facing funcs set unit movement/angle funcs unit set bounds in json unit out of bounds callbacks unit hidden color in json unit overlap opacity percent in json removed non-scripted stages and units fixed unit spawn out of bounds issue unit spawnInstantly property merged Unit and ScriptedUnit merged GameStage and ScriptedStage Merge branch 'master' into dynamic-music
7 Years Ago
removed old Powerup and TempEffect renamed v2 powerup stuff
7 Years Ago
unit spawnInstantly property merged Unit and ScriptedUnit merged GameStage and ScriptedStage
7 Years Ago
unit hidden color in json unit overlap opacity percent in json removed non-scripted stages and units fixed unit spawn out of bounds issue
7 Years Ago
set unit movement/angle funcs unit set bounds in json unit out of bounds callbacks
7 Years Ago
Example song tweaks
7 Years Ago
Music volume is now controllable again Example of using boss form number to control music layers
7 Years Ago
Can now control volume of layers
7 Years Ago
Better example samples Fixed loading samples from a subfolder Fixed zero-length segments
7 Years Ago
pxcdamagepercent again unit movement funcs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity unit facing funcs
7 Years Ago
Improved song sample playback start timing Fixed song samples ending too early
7 Years Ago
Removed NUnit reference
7 Years Ago
Added SongSampleData.AudioClip Samples can now play, timing seems off
7 Years Ago
bullet facingAngle stuff removed Bullet ReactionParameter bullet pixel damage func bullet hurtPlayer now bullet doesntHurtPlayer fixed spawner bullet fixed pattern sizemultiplier issue fixed bullet spawner powerup bullet AddImpulseVelocity improved spawner bullet positions targetPosition PerUpdate func persists reworked bullet color lerping other perupdate funcs persist reworked pattern aiming, removed AimMode fixed flipped pattern bullet start angle renamed pattern flip pattern corePos property; dont mirror pattern angle for targetAngle patterns fixed wrong angle for player bullets bullet MovementMode.All renamed autoRotateSpeed to rotationSpeed funcs for bullet patterns cleanup partdata onHit and onDestroy cleaned up octopus fsm partdata sfx pixelgroup keeps reference to its PartData hit reaction stuff in partdata unit border warning in json can spawn player-anchored patterns add floater method for FSMs can set unit repulsion circles in json Fixed CHIPPY-45 Merge branch 'master' into dynamic-music
7 Years Ago
Fixed CHIPPY-45
7 Years Ago
can set unit repulsion circles in json
7 Years Ago
can spawn player-anchored patterns add floater method for FSMs
7 Years Ago
partdata sfx pixelgroup keeps reference to its PartData hit reaction stuff in partdata unit border warning in json
7 Years Ago
bullet MovementMode.All renamed autoRotateSpeed to rotationSpeed funcs for bullet patterns cleanup partdata onHit and onDestroy cleaned up octopus fsm
7 Years Ago
reworked pattern aiming, removed AimMode fixed flipped pattern bullet start angle renamed pattern flip pattern corePos property; dont mirror pattern angle for targetAngle patterns fixed wrong angle for player bullets
7 Years Ago
fixed spawner bullet fixed pattern sizemultiplier issue fixed bullet spawner powerup bullet AddImpulseVelocity improved spawner bullet positions targetPosition PerUpdate func persists reworked bullet color lerping other perupdate funcs persist
7 Years Ago
Fixed first song segments being skipped Sample data loading Updated Facepunch.ExpressionStrings
7 Years Ago
bullet facingAngle stuff removed Bullet ReactionParameter bullet pixel damage func bullet hurtPlayer now bullet doesntHurtPlayer
7 Years Ago
Song segment progression working